Full notes
Full Madnessarum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Balance
This is the first dev update on Steam. I should have done this much earlier, but I’ve been fully focused on development. Better late than never! The game is getting close to Early Access, and here are some of the progress details:
New places
Hospital
Dark woods
Reworked town
Gameplay
Boss Mechanics:
You can now find a boss in the game (and it's not easy at all). You'll need to gather clues across the map to find your way to his lair.
New Escape Mechanics:
Each way out of the Island is now unique and challenging.
Other improvements
Optimization & Bug Fixes: A lot of work has gone into performance and squashing bugs to make the game run smoother.
Camp Upgrade Mechanics: You can now gather different resources during expeditions to upgrade your camp and extend its storage capacity.
Source
Changelog.gg summarizes and formats this update. How we read updates.
