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Steam News16 February 20264mo ago

Full Release v1.10.a Update

ːmpn_hankː Full Release [v1.10.a] ːmpn_hankː FIXED ⦁ During cutscene dialog/narration, the visual of a character speaking would glow if their in-game character had been flashing a color (attacking, injury, debuffed, etc

In this update3

Full notes

Full MADNESS: Project Nexus update

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What changed

1 fix0 additions1 change0 removals
  • UI and audio
  • Compatibility
fixedFIXED⦁ During cutscene dialog/narration, the visual of a character speaking would glow if their in-game character had been flashing a color (attacking, injury, debuffed, etc.). This is now fixed (I HAVE BEEN TRYING TO CLEAR THIS BUG FOR FOUR YEARS). Also, the ambient color for the narration character is now a soft blue to match the background. ⦁ Ragdolling a character would stop them from appearing in any cutscene narrations. ⦁ Characters who speak during a cutscene were being assigned shaders that "glow". ⦁ Characters could be grappled while dying (but not dead, such as during the shock damage electrocution animation), which could lock them into being unkillable. ⦁ Minigun’s Advanced Weapon Animator was preventing it from playing its charge-up sfx (spinning barrel sound) the first time. ⦁ Holding SHIFT while equipping a weapon to your back, while your back is currently empty AND you’re holding something in your main hand, would stop the weapon being equipped to your back.
changedUP NEXT (IN THE BETA)⦁ Modding : Vessels and Character Refs are nearly ready for testing in the public Beta branch! We’ll let you know when the tools make it to SceneTools and ModTools respectively.

MADNESS: Project Nexus changes

fixed⦁ During cutscene dialog/narration, the visual of a character speaking would glow if their in-game character had been flashing a color (attacking, injury, debuffed, etc.). This is now fixed (I HAVE BEEN TRYING TO CLEAR THIS BUG FOR FOUR YEARS). Also, the ambient color for the narration character is now a soft blue to match the background. ⦁ Ragdolling a character would stop them from appearing in any cutscene narrations. ⦁ Characters who speak during a cutscene were being assigned shaders that "glow". ⦁ Characters could be grappled while dying (but not dead, such as during the shock damage electrocution animation), which could lock them into being unkillable. ⦁ Minigun’s Advanced Weapon Animator was preventing it from playing its charge-up sfx (spinning barrel sound) the first time. ⦁ Holding SHIFT while equipping a weapon to your back, while your back is currently empty AND you’re holding something in your main hand, would stop the weapon being equipped to your back.
changed⦁ Modding : Vessels and Character Refs are nearly ready for testing in the public Beta branch! We’ll let you know when the tools make it to SceneTools and ModTools respectively.

ːmpn_hankː Full Release [v1.10.a] ːmpn_hankː

FIXED

⦁ During cutscene dialog/narration, the visual of a character speaking would glow if their in-game character had been flashing a color (attacking, injury, debuffed, etc.). This is now fixed (I HAVE BEEN TRYING TO CLEAR THIS BUG FOR FOUR YEARS). Also, the ambient color for the narration character is now a soft blue to match the background. ⦁ Ragdolling a character would stop them from appearing in any cutscene narrations. ⦁ Characters who speak during a cutscene were being assigned shaders that "glow". ⦁ Characters could be grappled while dying (but not dead, such as during the shock damage electrocution animation), which could lock them into being unkillable. ⦁ Minigun’s Advanced Weapon Animator was preventing it from playing its charge-up sfx (spinning barrel sound) the first time. ⦁ Holding SHIFT while equipping a weapon to your back, while your back is currently empty AND you’re holding something in your main hand, would stop the weapon being equipped to your back.

UP NEXT (IN THE BETA)

Modding: Vessels and Character Refs are nearly ready for testing in the public Beta branch! We’ll let you know when the tools make it to SceneTools and ModTools respectively.

Source

Steam News / 16 February 2026

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