Full notes
Full Madness Beverage update
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What changed
1 fix2 additions0 changes0 removals
- UI and audio
- Balance
addedImprovements: Expanded mouse sensitivity range in settings - Improvements: Changed FoV in game into much higher one - Improvements: Changed visuals on Madness Drinks effects - Improvements: Upgraded visuals of bullets, trails and some muzzle flashes - Improvements: Upgraded visual effects while running - Improvements: Added visual feedback on UI for low ammo - Improvements: Improved damage output, shooting rate, reload speed and other balance issues for Rocket Launcher, Shotgun, Pulse Minigun, Unicorn Head and Forcegun - Improvements: Enabled reload during running instead of stopping to do so
addedChanges: End game music starts playing during final cutscene, not in credits - Changes: Adjusted HP bar's colors - Changes: Added bigger and better blood particles - Changes: Decreased frequency of Caleb's comments during fights - Changes: Added possibility to skip splash screen logos anytime
fixedFixed problem with alignment of some UI options in Pause Menu
Madness Beverage changes
addedImprovements: Expanded mouse sensitivity range in settings - Improvements: Changed FoV in game into much higher one - Improvements: Changed visuals on Madness Drinks effects - Improvements: Upgraded visuals of bullets, trails and some muzzle flashes - Improvements: Upgraded visual effects while running - Improvements: Added visual feedback on UI for low ammo - Improvements: Improved damage output, shooting rate, reload speed and other balance issues for Rocket Launcher, Shotgun, Pulse Minigun, Unicorn Head and Forcegun - Improvements: Enabled reload during running instead of stopping to do so
addedChanges: End game music starts playing during final cutscene, not in credits - Changes: Adjusted HP bar's colors - Changes: Added bigger and better blood particles - Changes: Decreased frequency of Caleb's comments during fights - Changes: Added possibility to skip splash screen logos anytime
fixedFixed problem with alignment of some UI options in Pause Menu
Madness Beverage patch 1.5.0 is here!
Patch notes:
- ImprovementsExpanded mouse sensitivity range in settings - Improvements: Changed FoV in game into much higher one - Improvements: Changed visuals on Madness Drinks effects - Improvements: Upgraded visuals of bullets, trails and some muzzle flashes - Improvements: Upgraded visual effects while running - Improvements: Added visual feedback on UI for low ammo - Improvements: Improved damage output, shooting rate, reload speed and other balance issues for Rocket Launcher, Shotgun, Pulse Minigun, Unicorn Head and Forcegun - Improvements: Enabled reload during running instead of stopping to do so
- ChangesEnd game music starts playing during final cutscene, not in credits - Changes: Adjusted HP bar's colors - Changes: Added bigger and better blood particles - Changes: Decreased frequency of Caleb's comments during fights - Changes: Added possibility to skip splash screen logos anytime
Fixed problem with alignment of some UI options in Pause Menu
Other smaller bug fixes and adjustments
Source
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