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Latest Mad Wild Fairy Tale updates
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- Mad Wild Fairy Tale
Sacrifices and Softcore
Sacrifice - Some units and objects received 'updates' or 'sacrifices' - New hidden mechanics was added (most of them as part of 'sacrifices') - New items was added - Terrain become more gras - New effects and animations…
Store2 changes - Mad Wild Fairy Tale
Patch 2.1.1
Auto Attack Run: Left Ctrl replaced Left Shift. - Auto attack has been redesigned. The automatic attack hits the last enemy if no other actions have been taken. - Shift + left mouse click: Hit in the direction.
Patch notes - Mad Wild Fairy Tale
Patch 2.10 Major Update
Fighting System 1.1 All character combat skills have been reworked to achieve more hack and slash feeling. - Enemy colliders was updated - Skills countdown and manacosts was optimized. - All undead units was optimized,…
Patch notes3 changesGameplayBalance - Mad Wild Fairy Tale
Patch 2.0.2
Skills '4' Heavy Smash was updated. Heavy Smash summons in three seconds an earth golem five meters away from undead king and strikes with mighty power. - Level Up effect and sound was updated. - Some sound bugs was fix…
Announcement1 changeFixUI/audio - Mad Wild Fairy Tale
Patch 2.0: The One
From the developer: At the beginning of development, I wanted to give players the option of an alternative to The Mighty Quest For The Epic Loot - the new 2.0 patch is aimed in that direction. There can be only one king…
Patch notes29 changes1 numericGameplay - Mad Wild Fairy Tale
Patch 2.0: The One
From the developer: At the beginning of development, I wanted to give players the option of an alternative to The Mighty Quest For The Epic Loot - the new 2.0 patch is aimed in that direction. There can be only one king…
Patch notes29 changes1 numericGameplay - Mad Wild Fairy Tale
User Feedback Patch
'Sell/Disb' renamed to 'Salvage'. - 'Quit' renamed to 'Save&Quit'. - 'Rules' - unit as description added. - UWQHD 3440*1440 object/units on hover naming bug fixed. - Few panels descriptions fixed. - Cannibalism makes cl…
Announcement1 changeFix - Mad Wild Fairy Tale
Rules description.
"30 min Night of The Undead Quest" Bug fixed - Imp bug also fixed. As part of the preparation for the new content and rules / bestiary / quest / achievement system. There is a new icon appeared next to the Map: 'Rules'.…
Announcement2 changesFixMaps - Mad Wild Fairy Tale
Fixed (jumping)bug
Fixed (jumping)bug that occured from time to time.
Announcement1 changeFix - Mad Wild Fairy Tale
Content Patch: Weapons
New Weapon Types & Weapon Leveling System - Axe, spear and mace. - New characteristics: axe mastery, sword mastery, spear mastery and mace mastery. - Depends on weapon type, you level current mastery, maximal mastery le…
Announcement3 changesBalance - Mad Wild Fairy Tale
Minor Patch
Camera movement was added: 'Right, Left, Up and Down arrow keys' to move camera around. - works only if enemy count equals zero. Shaman gathering resources: The number of resources provided has increased. Coins: 1- 20 (…
Announcement1 changeFixGameplay - Mad Wild Fairy Tale
Minor Patch
The glowing effect of the character near obstacles(like trees, rocks, buildings) was optimized and improved. 2. 'E' Ability glowing effect was optimized and improved. Summon objects in offworld and dragging objects in o…
Announcement2 changesFixGameplay - Mad Wild Fairy Tale
Minor Patch
Thanks to user feedback, i have improved the bottom(strategy) bar with a tooltip that shows required and existing resources. The tooltip also seems a lot more understandable and UI friendly. Level 10+ death sequence was…
Announcement2 changesUI/audioGameplay - Mad Wild Fairy Tale
Reddit Subchannel MadWildFairyTale
Reddit Subchannel: https://www.reddit.com/r/MadWildFairyTale/ New uncut gameplay video: Dungeon Slayer (level 9 - 10)
Announcement1 changeGameplay - Mad Wild Fairy Tale
Resources&Supply UI
fix: Keyboard "Left Alt" - fade in/fade out Resources and Supply information.
Announcement


