Full notes
Full Mad Restaurant People update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
Mad Restaurant People changes
After more than one hundred patches, several thousands of bug fixes, tweaks and adjustments it is time to conclude Dreadful Rivers first year of being in Early Access. https://www.youtube.com/watch?v=bBHbkOh01zM Since the first release in February 28, 2023 a bunch of new content has found its way into the game:
way, WAY better performance
and still better graphics
the SEARCH FOR THE CROWNSTONES mainquest branch is fully implemented
a gateway town where the river branches into the three biomes was introduced
there are now forts to conquer
and more factions
there’s wildlife, hunting and fishing
on land ruins, mines, caves, and ancient starling halls are waiting to be explored
skill trees, including special crown skills
more character classes for hire
siege engines
crew members can be positioned on the raft
nicer to use inventory system
more stuff to collect, use, craft and cook
loads of general QoL and bugfixes
Achievements
Now what’s next?
the underworld biome
more gear, spells, weapons
additional crafting plans and cooking recipes
new skilltrees
various new enemy types
new siege engine types
new factions
more dungeons
overall more river
For the future we are also experimenting with different game ideas in the background to follow up the development of Dreadful River. One of them is THEY CAME FROM VENUS, another one was in cryostasis for some years now and will be revealed in some weeks time. Ending our update post with an obligatory busy-working-on-stuff picture.
See you next time :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
