Update log
Full Mad Miner update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
Thank you to everyone who plays, buys, and adds my games to their wishlists!
I’ve reached the end of the road. I wasn’t able to turn this into my full-time job, and I’ve failed. I could have struck deals with publishers or found investors to succeed, but I chose not to. Because Mercimek Games shouldn’t be at the mercy of companies driven by financial concerns. That’s what true independence looks like. That’s why I’m incredibly proud to call myself an independent game developer and to have actually achieved it. Even though I’ve ended up as a failed independent game developer, I’ve realized the vision I wanted.
It doesn’t matter whether I made good or bad games. I had a mission, and I carried it out. I didn’t greet you with games aimed at your wallets; I greeted you with games I wanted you to enjoy. That’s why I’m happy. I hope my games have brought you joy.
I’ve started a full-time job in a completely different industry, and I no longer have the motivation or time to make games like I used to. That’s why I’m saying goodbye to this industry.
I want to thank all my players who supported me and took the time to play my games! Take care of yourselves. I hope you all achieve your dreams.
-Samet
Source
