HomeGamesUpdatesPricingMethodology
Steam News7 June 20215y ago

Patch 1.0.3

Boss Updates Famine Offset physical attack colliders so attacks won't miss players Adjusted power cast positions so effective range isn't lost Adjusted vomit collision plane Pestilence Thrown corpses spawn further away

Full notes

Full Mad Devils: Damned-finitive Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions8 changes0 removals
  • Gameplay
  • Fixes
changedAdjusted power cast positions so effective range isn't lost
changedAdjusted vomit collision plane
changedThrown corpses spawn further away to prevent collision with Pestilence
changedAdjusted surrounding scenery to mitigate clipping
changedIncreased block size to prevent bullets from going under shield
fixedFixed War sometimes still being damaged when shield is hit

Boss Updates

Famine

  • Offset physical attack colliders so attacks won't miss players

  • Adjusted power cast positions so effective range isn't lost

  • Adjusted vomit collision plane

Pestilence

  • Thrown corpses spawn further away to prevent collision with Pestilence

  • Adjusted surrounding scenery to mitigate clipping

War

  • Increased block size to prevent bullets from going under shield

  • Fixed War sometimes still being damaged when shield is hit

  • Fixed shield starting activated

  • Increased feel detector range during physical powers to compensate for pushing away closer enemies

  • Offset physical attack colliders so attacks don't go over player's heads

  • Reduced cannon power

  • Adjusted cannon aim

Source

Steam News / 7 June 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.