Full notes
Full Mad Devils: Damned-finitive Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Boss Updates
Famine
Offset physical attack colliders so attacks won't miss players
Adjusted power cast positions so effective range isn't lost
Adjusted vomit collision plane
Pestilence
Thrown corpses spawn further away to prevent collision with Pestilence
Adjusted surrounding scenery to mitigate clipping
War
Increased block size to prevent bullets from going under shield
Fixed War sometimes still being damaged when shield is hit
Fixed shield starting activated
Increased feel detector range during physical powers to compensate for pushing away closer enemies
Offset physical attack colliders so attacks don't go over player's heads
Reduced cannon power
Adjusted cannon aim
Source
Changelog.gg summarizes and formats this update. How we read updates.
