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Steam News9 August 20187y ago

Planning for v0.22

Some informations about the next update of Macroboy Y. What is already done: - Custom abilities of characters (double jump, wall grip, etc.) are now available for custom characters.

Full notes

Full Macroboy Y update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Workshop
addedSome informations about the next update of Macroboy Y. What is already done: - Custom abilities of characters (double jump, wall grip, etc.) are now available for custom characters. - Strenght shots in water provoke water stream. - "Waterfly" tile (water going up...) What I am currently working on: - Blood layers, so blood spills does not transform tiles directly, but add graphics over them. (And so, allow any kind of tiles to have with blood on it..) - Learning how to integrate the steam workshop, the steam overlay and screenshots. Also add the steam cloud savegame system and achievements. The idea box, technical stuff: - Detect joysticks when on the menu, and not only at startup - Load and unload maps (Instead of loading all at the beginning) to allow to make them wider and allow more variety. - Completly remove the old map system so the limitation of having maximum 128 different tiles disappeir. - Fix bug: monsters are not all cleared when dying. - Fix bug: powerups appeirs sometimes in walls and/or at top of maps (certainly an overflow from the bottom) - Factorize wall crawler so it is only made of a single tile and crawl on what is aside it. - Water layer - Background decoration layer - Monster layer The idea box: graphics and sound stuff: - Make sand tiles pretty - Add particles and animation when shield tile is destroyed - Add sewer tileset - Add a fire/factory tileset - Add an ice cave tileset - Animate unanimated weapons shots - Add "enemies being shot" animation - Add a background parralax field inside maps - Add "being hit" sound effect - Add "dash" sound - Add "jump" and "wall jump" sound The idea box, gameplay stuff: - Add a lean waterfall tile - Lock all characters and allow unlocking by playing - Lock all weapons and allow unlocking by playing - Add steam achievements - Add steam workshop - New character "Damdoshi" - New transformation "Felinistra" for Felina - Real fighting bot - Looping maps - Weight increase fall speed when in water or sand. - Weight reduce bouncing block bounce. - Add a boucing on wall enemies - Add an omnidirectionnal canon monster - Allow wall crawler to wall on floor and ceiling - Wall huger monster that sent parrallel to wall shots, regulary - Make tanks going throught players instead of stopping on them - Add a shiel to the canon monster - Add dodging ability to the wall crawler - Add a wall tile that disappeir and appeir again regulary - Add a wall tile that allow shots to go throught - Red door tile, red button tile, same for green and blue. - Add two pattern controled bosses - Wall tile that became ice tile regulary - Floor tile that became spike regulary - Floor tile that became hole regulary (same as tile that disappeir with alt gfx) The idea box, misc: - French version - Add steam screenshot - Add steam overlay

Macroboy Y changes

addedSome informations about the next update of Macroboy Y. What is already done: - Custom abilities of characters (double jump, wall grip, etc.) are now available for custom characters. - Strenght shots in water provoke water stream. - "Waterfly" tile (water going up...) What I am currently working on: - Blood layers, so blood spills does not transform tiles directly, but add graphics over them. (And so, allow any kind of tiles to have with blood on it..) - Learning how to integrate the steam workshop, the steam overlay and screenshots. Also add the steam cloud savegame system and achievements. The idea box, technical stuff: - Detect joysticks when on the menu, and not only at startup - Load and unload maps (Instead of loading all at the beginning) to allow to make them wider and allow more variety. - Completly remove the old map system so the limitation of having maximum 128 different tiles disappeir. - Fix bug: monsters are not all cleared when dying. - Fix bug: powerups appeirs sometimes in walls and/or at top of maps (certainly an overflow from the bottom) - Factorize wall crawler so it is only made of a single tile and crawl on what is aside it. - Water layer - Background decoration layer - Monster layer The idea box: graphics and sound stuff: - Make sand tiles pretty - Add particles and animation when shield tile is destroyed - Add sewer tileset - Add a fire/factory tileset - Add an ice cave tileset - Animate unanimated weapons shots - Add "enemies being shot" animation - Add a background parralax field inside maps - Add "being hit" sound effect - Add "dash" sound - Add "jump" and "wall jump" sound The idea box, gameplay stuff: - Add a lean waterfall tile - Lock all characters and allow unlocking by playing - Lock all weapons and allow unlocking by playing - Add steam achievements - Add steam workshop - New character "Damdoshi" - New transformation "Felinistra" for Felina - Real fighting bot - Looping maps - Weight increase fall speed when in water or sand. - Weight reduce bouncing block bounce. - Add a boucing on wall enemies - Add an omnidirectionnal canon monster - Allow wall crawler to wall on floor and ceiling - Wall huger monster that sent parrallel to wall shots, regulary - Make tanks going throught players instead of stopping on them - Add a shiel to the canon monster - Add dodging ability to the wall crawler - Add a wall tile that disappeir and appeir again regulary - Add a wall tile that allow shots to go throught - Red door tile, red button tile, same for green and blue. - Add two pattern controled bosses - Wall tile that became ice tile regulary - Floor tile that became spike regulary - Floor tile that became hole regulary (same as tile that disappeir with alt gfx) The idea box, misc: - French version - Add steam screenshot - Add steam overlay

Some informations about the next update of Macroboy Y.

What is already done

- Custom abilities of characters (double jump, wall grip, etc.) are now available for custom characters. - Strenght shots in water provoke water stream. - "Waterfly" tile (water going up...)

What I am currently working on

- Blood layers, so blood spills does not transform tiles directly, but add graphics over them. (And so, allow any kind of tiles to have with blood on it..) - Learning how to integrate the steam workshop, the steam overlay and screenshots. Also add the steam cloud savegame system and achievements.

The idea box, technical stuff

- Detect joysticks when on the menu, and not only at startup - Load and unload maps (Instead of loading all at the beginning) to allow to make them wider and allow more variety. - Completly remove the old map system so the limitation of having maximum 128 different tiles disappeir. - Fix bug: monsters are not all cleared when dying. - Fix bug: powerups appeirs sometimes in walls and/or at top of maps (certainly an overflow from the bottom) - Factorize wall crawler so it is only made of a single tile and crawl on what is aside it. - Water layer - Background decoration layer - Monster layer The idea box: graphics and sound stuff: - Make sand tiles pretty - Add particles and animation when shield tile is destroyed - Add sewer tileset - Add a fire/factory tileset - Add an ice cave tileset - Animate unanimated weapons shots - Add "enemies being shot" animation - Add a background parralax field inside maps - Add "being hit" sound effect - Add "dash" sound - Add "jump" and "wall jump" sound The idea box, gameplay stuff: - Add a lean waterfall tile - Lock all characters and allow unlocking by playing - Lock all weapons and allow unlocking by playing - Add steam achievements - Add steam workshop - New character "Damdoshi" - New transformation "Felinistra" for Felina - Real fighting bot - Looping maps - Weight increase fall speed when in water or sand. - Weight reduce bouncing block bounce. - Add a boucing on wall enemies - Add an omnidirectionnal canon monster - Allow wall crawler to wall on floor and ceiling - Wall huger monster that sent parrallel to wall shots, regulary - Make tanks going throught players instead of stopping on them - Add a shiel to the canon monster - Add dodging ability to the wall crawler - Add a wall tile that disappeir and appeir again regulary - Add a wall tile that allow shots to go throught - Red door tile, red button tile, same for green and blue. - Add two pattern controled bosses - Wall tile that became ice tile regulary - Floor tile that became spike regulary - Floor tile that became hole regulary (same as tile that disappeir with alt gfx)

The idea box, misc

- French version - Add steam screenshot - Add steam overlay

Source

Steam News / 9 August 2018

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