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Steam News13 November 20178y ago

Build EA 0.1.5.7 : Placement and Delivery ship

Greetings, We are happy to release a new build that continues to improve on the core functionality in the simulation. This is a preparation for the missions to come.

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Full Machine World 2 update

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Repeated intro

Greetings, We are happy to release a new build that continues to improve on the core functionality in the simulation. This is a preparation for the missions to come. This new build contains the following: - Major improvements to placement of the player and vehicle(s) in new game sessions. It will now be very rare to get a bad placement at game start, and the initial position will usually be very close to the shore. - The AI for the Delivery Ship is further improved and it now better finds paths to tricky shores, and is also quicker to react to changes in orders (ie. when you send it away from the shore and then change your mind, etc.). In short, it should now be much easier to use. - Many smaller fixes and improvements (performance, logging, etc.). As always, this build is first released into the Iterative branch (you have to opt in to the beta) and in a couple of days it will become the default build. I would like to take this opportunity to again ask for submissions for blueprints and ideas for missions you would like to see. Please post these in the forums - or discuss it on the Discord server (check the forum for details). Best regards, Daniel

What changed

0 fixes0 additions1 change0 removals
  • Compatibility
changedGreetings, We are happy to release a new build that continues to improve on the core functionality in the simulation. This is a preparation for the missions to come. This new build contains the following: - Major improvements to placement of the player and vehicle(s) in new game sessions. It will now be very rare to get a bad placement at game start, and the initial position will usually be very close to the shore. - The AI for the Delivery Ship is further improved and it now better finds paths to tricky shores, and is also quicker to react to changes in orders (ie. when you send it away from the shore and then change your mind, etc.). In short, it should now be much easier to use. - Many smaller fixes and improvements (performance, logging, etc.). As always, this build is first released into the Iterative branch (you have to opt in to the beta) and in a couple of days it will become the default build. I would like to take this opportunity to again ask for submissions for blueprints and ideas for missions you would like to see. Please post these in the forums - or discuss it on the Discord server (check the forum for details). Best regards, Daniel

Machine World 2 changes

changedGreetings, We are happy to release a new build that continues to improve on the core functionality in the simulation. This is a preparation for the missions to come. This new build contains the following: - Major improvements to placement of the player and vehicle(s) in new game sessions. It will now be very rare to get a bad placement at game start, and the initial position will usually be very close to the shore. - The AI for the Delivery Ship is further improved and it now better finds paths to tricky shores, and is also quicker to react to changes in orders (ie. when you send it away from the shore and then change your mind, etc.). In short, it should now be much easier to use. - Many smaller fixes and improvements (performance, logging, etc.). As always, this build is first released into the Iterative branch (you have to opt in to the beta) and in a couple of days it will become the default build. I would like to take this opportunity to again ask for submissions for blueprints and ideas for missions you would like to see. Please post these in the forums - or discuss it on the Discord server (check the forum for details). Best regards, Daniel

Source

Steam News / 13 November 2017

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