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Steam News20 January 20242y ago

Early Acccess patch 1: Damage numbers, upgrade points

Patch Notes: Upgrades: Resetting upgrades no longer has a cost. The amount returned will always be 100% of total General: Added option for damage numbers Added option to turn off HP HUD and show number only Enemy turret

Full notes

Full Machine Armor Zero update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedPatch Notes: Upgrades: Resetting upgrades no longer has a cost. The amount returned will always be 100% of total General: Added option for damage numbers Added option to turn off HP HUD and show number only Enemy turrets now have a red glow to differentiate them from ally turrets Death animation and gameover screen are skippable Mega upgrades: Flat Damage: Tripled the potency Double shot: Changed to salvo shot chance Shield Stamina: Tripled potency Minor Upgrades: Duration: Doubled the potency Cooldown: Doubled the potency Damage %: Doubled the potency Fire damage: Changed to flat damage Bug Fixes Eye beam graphic now adjusts based on height Chargeup graphic now adjusts based on height

Patch Notes: Upgrades: Resetting upgrades no longer has a cost. The amount returned will always be 100% of total General: Added option for damage numbers Added option to turn off HP HUD and show number only Enemy turrets now have a red glow to differentiate them from ally turrets Death animation and gameover screen are skippable Mega upgrades: Flat Damage: Tripled the potency Double shot: Changed to salvo shot chance Shield Stamina: Tripled potency Minor Upgrades: Duration: Doubled the potency Cooldown: Doubled the potency Damage %: Doubled the potency Fire damage: Changed to flat damage Bug Fixes Eye beam graphic now adjusts based on height Chargeup graphic now adjusts based on height

Source

Steam News / 20 January 2024

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