Full notes
Full Machine Armor Zero update
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What changed
- Compatibility
- Balance
- Gameplay
- Fixes
Patch Notes: Pre-Release patch notes: 1: Lightning Gun
Now grants base chain lightning chance per level instead of maximum level
Now summons a lightning dragon drone at maximum level
2: Flamethrower
No longer has a stacking attack speed buff. Now deals damage over time at base level
No longer deals DOT damage at max level, now grants all weapons a chance to spread ground fire
3: Blaster
Now always fires ultra shots at maximum level
No longer grants chance to fire ultra shots at maximum level, now grants a chance to gain blaster charge at maximum level
4: Beam
Beam has been renamed to Cryo beam. No longer grants double shot chance per level. Now grants a chance for any weapon to freeze enemies
No longer always pierces by default
At maximum level, it evolves into Nuclear Beam, granting all weapons a chance to restore nuke ammo
5: Meteor Gun
No longer grants Auto Meteor per level. Now grants auto meteor at maximum level
No longer grants meteor storage at maximum level. Now grants meteor storage charges on kill per level
6: Missile Launcher
No longer grants explosion chance on hit to all weapons per level. Now grants double shot chance per level
Now grants explosion chance on hit to all weapons at maximum level
7: Blade Gun
No longer grants dodge per level. Now grants seeking chance per level to all weapons
No longer grants a chance to spawn blades on dodge at maximum level. Now always spawns blades periodically while at maximum level
8: Psionic Blade
No longer grants auto-psy attack at maximum level. Now periodically fires a psi beam at nearby enemies, instantly killing them if possible.
9: Misc
Spike attacks now have less aggressive culling measures and can occur more often
Hit effects have been streamlined to no longer need graphical culling measures
Reduced the size of humans
Added incremental loading for certain objects
9: Enviornment
Updated some environment art
Updated all tutorial areas
10: Bugs fixes
Fixed a bug where you could sometimes target the ground if you were locked on to an enemy and it died while there were no other valid targets in range.
Fixed a bug where double shot would cause missiles to split 5 times instead of 2
Fixed a bug where one of the tutorial rooms was randomized
Source
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