In this update5
Full notes
Full Machina Blade update
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What changed
- Balance
- Gameplay
- Fixes
- Server
Machina Blade changes
Player Changes:
New damage formula: ((Character Base Damage * Skill Damage Multiplier) * Item Bonuses) + Flat Damage) * Crit Damage if Crit Hit;
Base Max Health reduced from 300 to 250;
Item Adjustments:
- Crushing Swordstat boost decreased from 100% Damage to 20%;
- Emergency Pistolhidden bonus damage to stunned enemies removed;
- Justice Rapierstat boost decreased from 50% Crit Damage to 10%;
- Killing Edgestat boost decreased from 100% Crit Damage to 10%;
- Musashi Scarfstat boost decreased from 50% Crit Damage to 10%;
- Time Bound Daggerremoved Crit Damage stat boost;
- Evilborn Gauntletbonus damage to enemies preparing to attack reduced from +300% to +80%;
B.I.A.: had a wrong description, gives 20% CDR not 10 flat damage;
- Butterfly Swordwas giving 15% damage boost not 5%, reduced to 10% and fixed description;
Phantom Jewel: had a wrong description, gives 5% CDR not 10% HP;
All Life Steal will now only apply once per attack instead of for each enemy hit;
- Moonlight Cursereduced Life Steal from 5% to 1%;
Enemy Changes:
- Warlockincreased armor by 140% and HP by 42%;
- HawkDecreased claw melee attack damage from 45 to 35;
Basic Enemies break duration reduced to 0.5 seconds;
Bosses break duration reduced to 1 second;
Basic Enemies rest time between attacks reduced drastically;
Drastically Increased enemy quantity;
Bugfixes:
Fixed broken game state when all players die at the same time while holding one revive item (Decapitated Head);
Quality of Life:
Now as long as you keep holding the Jump and Down buttons, you'll keep passing through One Way Platforms, instead of having to press Down and Jump every time;
Camera now avoids hiding players behind health bars in multiplayer;
Added Breakable Crystals to each side of the smaller rooms with Teleporters to make it easier to maintain combos when passing through;
Drastically reduced amount of points needed to reach unlock goals across the board, retroactive;
Please give feedback especially in terms of balance and camera movement in multiplayer!
Next up I'll be working on the Achievements.
Thank you!
-Gio
Source
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