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Steam News11 June 20188y ago

Bug Patch #3

Hello fellow Villains, Thank you for your support! It's amazing to see the mansions you come up with!

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Hello fellow Villains, Thank you for your support! It's amazing to see the mansions you come up with! Here is a new patch including: Save/Load bugs: 90% fixed Monster not using the table All monsters idle when 1 room is fully enclosed 1 head appearing in 3 fridge items slot, blocking monster for working Victims escaping without entering a room that has no other door Victim not entering when fancy door is replaced by regular door After loading victims group don't follow the leader and are stuck Victims stuck in the doorframe between room (when low frame rate) Victims becoming transparent when scared + starving after load Victims using hidden door when first room only has hidden door and entry door Removing lamp after a load = victims act as if light still here (not scared) We also started balancing the advanced furnitures that require metal (metal, plates, cogs) following your feedbacks. We are working on the next bug fixes update for the 22nd. There might be another one after if needed. But after that we will be able to focus on adding content and features (while still fixing eventual minor bugs). We'll start discussing it with you on the Steam forum after the next patch. As usual, if you find a bug, we would appreciate it if you could click on "Send Feedback" (bottom right) and add a short description. It will send us useful game data and it will help us fix them, thank you! Thank you for your patience and support, Alex & Zimra

What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedHello fellow Villains, Thank you for your support! It's amazing to see the mansions you come up with! Here is a new patch including: Save/Load bugs: 90% fixed Monster not using the table All monsters idle when 1 room is fully enclosed 1 head appearing in 3 fridge items slot, blocking monster for working Victims escaping without entering a room that has no other door Victim not entering when fancy door is replaced by regular door After loading victims group don't follow the leader and are stuck Victims stuck in the doorframe between room (when low frame rate) Victims becoming transparent when scared + starving after load Victims using hidden door when first room only has hidden door and entry door Removing lamp after a load = victims act as if light still here (not scared) We also started balancing the advanced furnitures that require metal (metal, plates, cogs) following your feedbacks. We are working on the next bug fixes update for the 22nd. There might be another one after if needed. But after that we will be able to focus on adding content and features (while still fixing eventual minor bugs). We'll start discussing it with you on the Steam forum after the next patch. As usual, if you find a bug, we would appreciate it if you could click on "Send Feedback" (bottom right) and add a short description. It will send us useful game data and it will help us fix them, thank you! Thank you for your patience and support, Alex & Zimra

Source

Steam News / 11 June 2018

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