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Steam News3 September 202510mo ago

Macabre Launch Date & Trailer Revealed

It is the biggest milestone in our journey so far, and it holds the answer to the question everyone has been asking. "When Game?

In this update3

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Full Macabre update

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What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
addedIt is the biggest milestone in our journey so far, and it holds the answer to the question everyone has been asking. "When Game?" We've also added lots of new info on our steam page about section so make sure you check it out!
addedWhat Awaits in the RiftFor those new here, Macabre is a high-stakes co-op extraction horror where stealth is survival and no two runs are ever the same.
changedWhat Awaits in the RiftMaps shift, objectives change, and the monster adapts
addedLooking AheadEarly Access gives us the runway to keep building and evolving Macabre with you. We have new maps, monsters, puzzles, and systems planned, all guided by your feedback and play.
changedLooking AheadWe began as two friends who met through voice chat in DayZ . Today, we are still a small team of three, but with a global community that has made this dream possible.

Macabre changes

addedIt is the biggest milestone in our journey so far, and it holds the answer to the question everyone has been asking. "When Game?" We've also added lots of new info on our steam page about section so make sure you check it out!
addedFor those new here, Macabre is a high-stakes co-op extraction horror where stealth is survival and no two runs are ever the same.
changedMaps shift, objectives change, and the monster adapts
addedEarly Access gives us the runway to keep building and evolving Macabre with you. We have new maps, monsters, puzzles, and systems planned, all guided by your feedback and play.
changedWe began as two friends who met through voice chat in DayZ . Today, we are still a small team of three, but with a global community that has made this dream possible.

It is the biggest milestone in our journey so far, and it holds the answer to the question everyone has been asking. "When Game?" We've also added lots of new info on our steam page about section so make sure you check it out!

Our Journey So Far

For anyone curious, this all began five years ago. My mate and I started working on Macabre late at night after our day jobs. We had no idea how to make a game, only a shared love for horror and multiplayer experiences, and the belief that we could figure it out.

Those early years were slow, full of experiments and mistakes, but we kept grinding away. Then came our Kickstarter. Thanks to the incredible support from thousands of you, we were able to quit our jobs and go full time. That support also allowed us to bring on another developer, which meant Macabre finally had a real team behind it.

Even with that momentum, we were still just three full-time developers and a handful of amazing freelancers helping us bring the Rift to life. In the past twelve months, we have achieved more than we did in the four years before. With the freedom to focus completely on development, our ideas finally became features, systems, and playable moments we could share with you.

It has been a long road filled with risk, sacrifice, and relentless work. Every wishlist, every message, every bit of feedback has made it possible for us to keep moving forward.

What Awaits in the Rift

For those new here, Macabre is a high-stakes co-op extraction horror where stealth is survival and no two runs are ever the same.

  • Maps shift, objectives change, and the monster adapts

  • Escape together or abandon your squad to save yourself. Trust is fragile, betrayal is easy

  • Guided by Banjo, you will scavenge, sneak, and improvise your way through collapsing Rifts

  • Every run is a gamble. Survive and extract your loot, or die and lose everything

Looking Ahead

This trailer is not the end of our journey, it is the start of the next chapter.

Early Access gives us the runway to keep building and evolving Macabre with you. We have new maps, monsters, puzzles, and systems planned, all guided by your feedback and play.

We began as two friends who met through voice chat in DayZ. Today, we are still a small team of three, but with a global community that has made this dream possible.

Thank you for walking this road with us. This is just the beginning.

See you in the Rift, Jay, Jake and the Weforge Team

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Source

Steam News / 3 September 2025

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