In this update8
Full notes
Full Macabre update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Balance
- Maps
Macabre changes
New Build Live: 3e9c91a
G'day Macabros
This update brings our biggest round of improvements yet—focused on smoother performance, tighter controls, and better overall stability. While there’s still work ahead, this patch marks a major step forward in refining the Macabre experience. If you run into any issues, please let us know by filling out the feedback form—we're listening, and your input helps shape what comes next.
🔧 Performance Boosts
We’ve made major improvements under the hood—players should now experience smoother performance across a wider range of hardware. We've also expanded video settings so you can better control visual fidelity and framerate.
Please make sure you delete: GameUserSettings.ini
Located in: C:\\Users\\{Your user name}\\AppData\\Local\\Macabre\\Saved\\Config\\Windows
🛠 Crash & Stability Fixes
Thanks to your crash reports and logs, we’ve tracked down several hardware- and driver-specific issues and patched the most common culprits. On'ce you've tested the latest build Fill out the feedback form to help guide future improvements.
🎮 Player movment Overhaul
Movement has been completely overhauled—controls now feel much snappier and more responsive. Major issues like clipping through beds and objects have been resolved, and we’ve added a Head Bob slider in the settings for those sensitive to motion sickness.
🆘 New "Unstuck" Button
We’ve added a dedicated Unstuck button in the ESC menu to help get you back into the action if you clip into geometry or get stuck somewhere strange. Even better—each time you use it, it logs your location on our end. That means you're not just saving yourself, you're helping us identify and fix trouble spots across the procedural map.
🛠 Fixes
Resolved decal clipping on the Fairdinkum character.
Updated collision on large logs to reduce chance of getting stuck.
Updated collision on beds to prevent player from clipping through.
Reworked character movement to reduce general clipping.
Fixed performance drop when spawning into foggy maps.
Patched crash issues tied to specific hardware and driver conflicts.
🔧 Changes
Smoothed crouch and lean animation transitions for more natural movement.
Improved lean input (CTRL → ALT) to prevent accidental triggers.
Revised Sonic Plunger audio/visual effects.
Disabled weather transitions at match end to reduce stutter and improve stability.
Added Head Bob toggle and sensitivity slider in settings.
🚀 Features
New Unstuck button with backend tracking.
Expanded localisation system and menu options.
Updated Simplified Chinese (zh_CN) language support.
Source
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