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Steam News14 August 202510mo ago

Update Notes for Aug 14, 2025

This is a rather large URP update + a lot of bug fixes and a few enhancements. Lighting switched to use URP (Universal Render Pipeline) - Performance updates - Added decision option when leaving dungeon - Better dark ro

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Full Ma vie en rogue update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedLighting switched to use URP (Universal Render Pipeline) - Performance updates - Added decision option when leaving dungeon - Better dark room handling - Teleport traps now correctly transport monsters - Added snow and castle floors - Added weather effects (rain, snow and fog) - Added room responsive effects (fog recedes on enter) - Added music for some floors - Updated textures across the game - Doors not correctly align to the room type they are found in - All dark doors now appear instead of open spaces - Doors no longer form in corners - Added auto zoom for full map view - Added direction of travel to map view - Added weight burden to character panel - Added weight to inventory card slider - Monsters now no longer receive buffs like player - Armor class now calculated correctly - Added Maus to credits - NPCs are now no longer hireable - Hireling rates readjusted down to something manageable - Floors occasionally appeared inverted, this has been fixed - Fixed a floor crash issue - Sword damage now shows correctly - Scanlines have been improved and changed to use URP NTSC - Fog in corridors has been increased - Added on-screen movement controls (just click the screen to move or turn) - Performance should be improved from the last build - Bug fixes

Ma vie en rogue changes

fixedLighting switched to use URP (Universal Render Pipeline) - Performance updates - Added decision option when leaving dungeon - Better dark room handling - Teleport traps now correctly transport monsters - Added snow and castle floors - Added weather effects (rain, snow and fog) - Added room responsive effects (fog recedes on enter) - Added music for some floors - Updated textures across the game - Doors not correctly align to the room type they are found in - All dark doors now appear instead of open spaces - Doors no longer form in corners - Added auto zoom for full map view - Added direction of travel to map view - Added weight burden to character panel - Added weight to inventory card slider - Monsters now no longer receive buffs like player - Armor class now calculated correctly - Added Maus to credits - NPCs are now no longer hireable - Hireling rates readjusted down to something manageable - Floors occasionally appeared inverted, this has been fixed - Fixed a floor crash issue - Sword damage now shows correctly - Scanlines have been improved and changed to use URP NTSC - Fog in corridors has been increased - Added on-screen movement controls (just click the screen to move or turn) - Performance should be improved from the last build - Bug fixes

This is a rather large URP update + a lot of bug fixes and a few enhancements.

  • Lighting switched to use URP (Universal Render Pipeline) - Performance updates - Added decision option when leaving dungeon - Better dark room handling - Teleport traps now correctly transport monsters - Added snow and castle floors - Added weather effects (rain, snow and fog) - Added room responsive effects (fog recedes on enter) - Added music for some floors - Updated textures across the game - Doors not correctly align to the room type they are found in - All dark doors now appear instead of open spaces - Doors no longer form in corners - Added auto zoom for full map view - Added direction of travel to map view - Added weight burden to character panel - Added weight to inventory card slider - Monsters now no longer receive buffs like player - Armor class now calculated correctly - Added Maus to credits - NPCs are now no longer hireable - Hireling rates readjusted down to something manageable - Floors occasionally appeared inverted, this has been fixed - Fixed a floor crash issue - Sword damage now shows correctly - Scanlines have been improved and changed to use URP NTSC - Fog in corridors has been increased - Added on-screen movement controls (just click the screen to move or turn) - Performance should be improved from the last build - Bug fixes

Source

Steam News / 14 August 2025

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