Full notes
Full Ma vie en rogue update
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What changed
- Performance
Ma vie en rogue changes
This is a rather large URP update + a lot of bug fixes and a few enhancements.
Lighting switched to use URP (Universal Render Pipeline) - Performance updates - Added decision option when leaving dungeon - Better dark room handling - Teleport traps now correctly transport monsters - Added snow and castle floors - Added weather effects (rain, snow and fog) - Added room responsive effects (fog recedes on enter) - Added music for some floors - Updated textures across the game - Doors not correctly align to the room type they are found in - All dark doors now appear instead of open spaces - Doors no longer form in corners - Added auto zoom for full map view - Added direction of travel to map view - Added weight burden to character panel - Added weight to inventory card slider - Monsters now no longer receive buffs like player - Armor class now calculated correctly - Added Maus to credits - NPCs are now no longer hireable - Hireling rates readjusted down to something manageable - Floors occasionally appeared inverted, this has been fixed - Fixed a floor crash issue - Sword damage now shows correctly - Scanlines have been improved and changed to use URP NTSC - Fog in corridors has been increased - Added on-screen movement controls (just click the screen to move or turn) - Performance should be improved from the last build - Bug fixes
Source
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