Full notes
Full Ma vie en rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
Ma vie en rogue changes
Welcome rogues!
The game has been released to early access!
What does this mean? It means the rogue-like / dungeon-crawler part of the game, as of today, is fully playable with (hopefully) minimal bugs. However, I have a lot more planned! The next release will be story mode.
What will story mode add? - Working Steam Cloud support - More player customizations - More world customization options - More theme/level appropriate monsters and items - NPC dialogue - Merchants - Better and more varied map generation - Unlockable worlds with interconnected stories - Completed game controller support - More steam achievements / badges - More sound effects - Music (I know... I know...)
As you can see, despite it being a playable rogue-like in its current state, there is a lot more coming.
Additionally the following features are planned for the final GM release (Final date pending, but likely either Q4 this year or Q1/Q2 2026):
- Multi-language
- Screen reader
- Leaderboard
- iOS and Android testflight/beta releases
- Steamdeck verification
- Non-steam download options
- Split screen / multiplayer co-op
I do want to add though that given the financial reality I am in at the moment, this final GM date may slip, but it is still my plan to stick as close to this timeline as I can.
Thank you for your support and I hope the coming features are as exciting for you as they are for me!
Source
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