What changed
1 fix1 addition2 changes0 removals
fixedːlynehaltː Added full controller support. ːlyneknotː Greatly increased the variety of levels created in the daily mode. ːlyneleapː Levels now rotate to match screen aspect ratio. ːlynevisionː Redesigned menus. ːlyneglowː Compatibility improvements and small fixes.Steam post image
addedController SupportThe controller support I’ve added works a lot better than I expected and I’m very happy with it. Something that might feel awkward is the D-Pad is only enabled for UI navigation and is disabled during puzzle gameplay, the reason for this is the game requires diagonal movement and I didn’t want to confuse new players by having both D-Pad and Stick input enabled at the same time. Most standard controllers should work automatically, let me know what you think or if you run into any issues.
changedController SupportSteam post image
changedUpdated daily modeI did a huge overhaul of the daily levels and increased the variety of puzzles generated by almost 4x. You will now encounter difficult level sets with fewer overall puzzles, and there are special sets that only appear on weekends. I have decided to reduce the amount of puzzles per day, but the increase in variety I think is worth it. Feel free to change your computer date to try out different days. Let me know what you think.
LYNE changes
fixedSteam post image
addedThe controller support I’ve added works a lot better than I expected and I’m very happy with it. Something that might feel awkward is the D-Pad is only enabled for UI navigation and is disabled during puzzle gameplay, the reason for this is the game requires diagonal movement and I didn’t want to confuse new players by having both D-Pad and Stick input enabled at the same time. Most standard controllers should work automatically, let me know what you think or if you run into any issues.
changedSteam post image
changedI did a huge overhaul of the daily levels and increased the variety of puzzles generated by almost 4x. You will now encounter difficult level sets with fewer overall puzzles, and there are special sets that only appear on weekends. I have decided to reduce the amount of puzzles per day, but the increase in variety I think is worth it. Feel free to change your computer date to try out different days. Let me know what you think.
What's new ~
ːlynehaltː Added full controller support. ːlyneknotː Greatly increased the variety of levels created in the daily mode. ːlyneleapː Levels now rotate to match screen aspect ratio. ːlynevisionː Redesigned menus. ːlyneglowː Compatibility improvements and small fixes.
Steam post image
Controller Support
The controller support I’ve added works a lot better than I expected and I’m very happy with it. Something that might feel awkward is the D-Pad is only enabled for UI navigation and is disabled during puzzle gameplay, the reason for this is the game requires diagonal movement and I didn’t want to confuse new players by having both D-Pad and Stick input enabled at the same time. Most standard controllers should work automatically, let me know what you think or if you run into any issues.
Steam post image
Updated daily mode
I did a huge overhaul of the daily levels and increased the variety of puzzles generated by almost 4x. You will now encounter difficult level sets with fewer overall puzzles, and there are special sets that only appear on weekends. I have decided to reduce the amount of puzzles per day, but the increase in variety I think is worth it. Feel free to change your computer date to try out different days. Let me know what you think.
Steam post image
This will almost certainly be the last update for LYNE. I’m very happy with it and I’m looking forward to finally getting onto finishing Split Signal.
Thanks so much for playing. - Tom