Repeated intro
What changed
0 fixes3 additions1 change0 removals
addedThe anniversary of Lycans' release is in one week! To celebrate, here’s an update that adds... a brand-new map!
changedTo enhance immersion in the game, I’ve implemented a system where footsteps sound different depending on the type of surface. The surface types include: dirt, rock, and wood.
addedThe new map is not only more visually stunning but also more graphically demanding. To balance this, I’ve optimized the game’s lighting system, so players with low-end setups should experience better FPS.
addedFinally, here’s a sneak peek at the new map! Have fun!
Lycans changes
addedThe anniversary of Lycans' release is in one week! To celebrate, here’s an update that adds... a brand-new map!
changedTo enhance immersion in the game, I’ve implemented a system where footsteps sound different depending on the type of surface. The surface types include: dirt, rock, and wood.
addedThe new map is not only more visually stunning but also more graphically demanding. To balance this, I’ve optimized the game’s lighting system, so players with low-end setups should experience better FPS.
addedFinally, here’s a sneak peek at the new map! Have fun!
The anniversary of Lycans' release is in one week! To celebrate, here’s an update that adds... a brand-new map!
To enhance immersion in the game, I’ve implemented a system where footsteps sound different depending on the type of surface. The surface types include: dirt, rock, and wood.
The new map is not only more visually stunning but also more graphically demanding. To balance this, I’ve optimized the game’s lighting system, so players with low-end setups should experience better FPS.
Finally, here’s a sneak peek at the new map! Have fun!