In this update1
Full notes
Full LvL50 update
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What changed
0 fixes0 additions2 changes0 removals
- Gameplay
changedWhat's new?Enemy movement is now seeded; they will now move consistently between runs! This is experimental. Please give feedback on this, as I am not sure if I will keep it.
changedWhat's new?Grappling will now stop you if you stop moving! This should hopefully stop most cases of grappling to a wall and getting stuck on another.
LvL50 changes
changedEnemy movement is now seeded; they will now move consistently between runs! This is experimental. Please give feedback on this, as I am not sure if I will keep it.
changedGrappling will now stop you if you stop moving! This should hopefully stop most cases of grappling to a wall and getting stuck on another.
LvL50's demo has another update!
Much smaller update today.
What's new?
Enemy movement is now seeded; they will now move consistently between runs!
This is experimental. Please give feedback on this, as I am not sure if I will keep it.
Grappling will now stop you if you stop moving!
This should hopefully stop most cases of grappling to a wall and getting stuck on another.
Source
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