Full notes
Full LV99: Final Fortress update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
LV99: Final Fortress changes
- Ancientmap
Added a full-screen option to the options menu.
Saving has been removed from the menu as it was never meant to be there.
When talking to him for the first time, Commander Elgrim will now explain HP, EP, STR, DEF, MAG and BAR if you ask him to.
Skills that cost 25 EP now only cost 20 EP in order to make them more attractive compared to normal attacks.
Gracious Nova: Now works as the description states.
Mind Control: Doesn't automatically disappear after 3 turns anymore.
- Titanium RainLowered chance of being removed when taking damage from 100% to 25%.
Yggdrassil: Now attacks from a distance as it should.
The Dungeon Seal debuff (that enemies have before defeating the first Ancient God) no longer lowers max EP and lowers STR, DEF, MAG and BAR by only 37.5% (instead of 50%).
Alpha Dungeon Puzzle Room 1: Pillars don't play a sound effect anymore if they don't actually move.
- Hydra SlayerRemoved the chance for another attack at the end of a turn.
- Mandrake PrincessesAdded the Poisonous trait.
Fixed the Soul Cage item description: There are 108 souls to collect, not 144.
Changed the way boss EP are communicated.
Optimised some texts. Added some texts.
Fixed some minor errors. Made some minor optimisations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
