In this update3
Full notes
Full Luxuriant update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Luxuriant changes
Royal Armor
When a Royal I healed above their Max Health stat. We now display an Armor value. This value is reduced before Health is reduced. This also corrects a bug whereby overhealed Royals health would clamp back down to Max Health after Attacking.
Visuals
Updated the look of the lock icon utilized when stats become locked. The addition contrast should make it significantly more obvious.
Flipped the two sides of the Progress menu. Feels better now.
Added contract to the back of the Stockpile chests.
Tweaks
Bumped the version to 1.0 🎉
Rebalanced all level goals and boss health to generally increase the base difficulty of the game.
Spacebar now advances loading screens and tutorials.
Cards in Battle can now be right clicked as well as left clicked for convenience. This performs the same functionality.
Updated the game to work with Godot 4.6. This should correct some issues streamers have reported with OBS integration.
Source
Changelog.gg summarizes and formats this update. How we read updates.
