In this update15
Full notes
Full Luxuriant update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Balance
- Fixes
Luxuriant changes
Steam post image Warning: While your save file SHOULD work with this version, If you're seeing any issues launching the app try deleting your save from the Options menu OR from your filesystem. On launch, the game will auto-generate a fresh save file for you. See notes at the bottom for paths.
Progression
Introduced a new progression menu to display your overall game progress.
This menu will update as you defeat District Bosses.
This Menu also contains your Stats.
Deck Building
Rewards
Players no longer start with ALL Citizens in their deck at the start of each run.
Instead, after each Victory, the player can choose from a pool of cards to build their strategies as they progress.
New Resources
New Resource Type - Keys
Each run starts with 3 keys and you can add more to your deck during your run.
Keys are used to open chests in the Stockpile Location.
Navigation
Location System
After each Victory, you can now select what your next encounter is from a pool of Location cards. This means you can challenge the boss of the District anytime you would like!
Previously, you would navigate from battle to battle automatically with a boss encounter being every 6 battles. Additionally, the you could upgrade your cards in the Blacksmith after each battle. The feedback we received was that this system was too rigid and did not provide players with any sort of freedom.
Loading Screens have been overhauled so that you can easily understand the path your run has taken.
New Locations
Along with the new Navigation System. the following locations have been added/reworked:
Chapel - Visit the Districts Chapel to Enchant your Royals or Awaken your Weapons.
Tavern - Drop into the Districts Tavern to strengthen your Royals stats.
Blacksmith - Reworked. Step into the Blacksmiths forge to forge new cards and Ascend Weapons.
Stockpile - Spend keys in this Location to strategically build your deck.
Ambush - These special Battle Locations will have you facing fierce foes!
Weapons
Removed Double Weapons
Removed double weapons in favor of a refined upgrade path for all Weapon Cards.
Significant feedback came in stating that weapons were oddly built. Many Double Weapons did not provide a meaningful benefit when spun. We simplified weapon cards and introduced a new Weapon Upgrade system.
Upgrades
All Weapon Cards Arte now single target.
All Weapon Cards have two upgrades:
Awakened - Alters the Weapon Cards targets. This will always add either 1 or 2 additional targets. Only possible in the Chapel Location.
Ascended - Doubles the damage of the Weapon and halves the cost. Only possible on Awakened Weapons in the Blacksmith Location.
| Awakened | Ascended |
|---|---|
| Steam post image | Steam post image |
Enchanting
Added 11 new Enchantments - Have fun finding them!
Added 2 new Enemy Captains
Enemies
Introduced a new Enemy Rarity System
Instead of enemies increasing in Drain and Damage over time, Enemies are now procedurally spawned based on their rarity.
Introduced Dropping System
Some enemies, when Banished, drop resources for the player to take advantage of.
Guidebook
Refreshed the Guidebook to better layout information
Added additional sections to the Guidebook to increase the understanding of Enchanting and Targeting.
Audio
Music
Added new main theme to the Main Menu. This is a work in progress and will change as we further refine the sound of Luxuriant.
SFX
Added SFX for flipping cards
Added SFX for Awakening and Ascending Weapons
Remove Boss voice lines
Card Additions
Chest
When Banished, drops 2 randomized Keys
Jewel Thief
When Banished, drops Jewels
Card Rebalancing
A few cards were focused on mechanics that were not as prominent. Specifically Citizens focused on manipulating Training Dummies.
Nerdowell:
Previous: In Reserves: When Attacking, Training Dummies cannot be Banished.
Updated: In Reserves: Enemies cannot be Banished
Xenian:
- PreviousIn Reserves: When a new Enemy spawns, it will always be a Training Dummy.
Updated: In Reserves, when an Enemy Spawns, it will be of Epic Rarity or higher.
Fixes
Fixed an issue where Envoy would erroneously trigger when in Reserves
Fixed an issue where Duke would not heal other Royals in Lineup in some conditions
Notes
Path to save files:
Mac: ~/Library/Application Support//Godot/app_userdata/Luxuriant/
Windows: %USERPROFILE%/AppData/Roaming/Godot\\app_userdata\\Luxuriant\\
Save files are named "save_file_x.ini" where X is the save file number.
Source
Changelog.gg summarizes and formats this update. How we read updates.
