Update log
Full Luxman Moonlit Market update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Gameplay
BUG FIXES
Fixed an issue where scores exceeding NaN/Infinity limits (9.8e18) could turn into negative values when Ticket and Happiness values were balanced by Yin Yang Charm
Fixed an issue where scores exceeding NaN/Infinity limits (9.8e18) that turned into negatives value by Charm Effect doesn't triggers NaNeInf Achievement
Fixed a bug where NaN/Infinity best scores were displayed as negative values without exponential formatting in the Continue Details panel at the Warehouse
Revamped Rocket Truck effect: Rocket Truck now grants +1 Charm Slot when destroying a Blueprint containing 4 combinations of Amusement ([A]-type)
Fixed a Twin Wolf fulfillment bug where a single Twin Wolf type could fulfill two demand types simultaneously, causing incorrect fulfillment indicators that also carried over to the Results panel
Source
