In this update2
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Full Lux Anima update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- UI and audio
- Balance
Lux Anima changes
I've just released a new update focused on improving clarity, game feel, and player choice.
One of the biggest additions is a new difficulty system.
Chill Mode: A more relaxed experience for players who want to sit back, enjoy the atmosphere, and let their garden grow without too much pressure.
- Normal ModeA more challenging experience with increased enemy pressure, where your choices and positioning matter more.
And Cloud Save support has been added, allowing your progress to sync across devices!
Gameplay Changes
Crosshair attacks no longer consume energy.
Added damage numbers to make combat easier to read.
Added a new animation when enemies damage the Core.
Recalibrated enemy spawn positions.
Fixed seeds occasionally dropping outside the screen.
UI & Progression
Added a popup when completing a Prestige.
Lantern completion ratio is now shown on the level ending screen.
Energy UI now shows current & maximum energy, energy gain & drain rates
Thank you for all the feedback!. Many of these changes came directly from player suggestions.
As always, let me know what you think!
Source
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