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Steam News5 June 202629d ago

Major Demo Update: Difficulty Modes Added

Hello everyone! I've just released a new update focused on improving clarity, game feel, and player choice. One of the biggest additions is a new difficulty system.

In this update2

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Full Lux Anima update

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Repeated intro

Hello everyone!

What changed

1 fix6 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
addedI've just released a new update focused on improving clarity, game feel, and player choice.
addedOne of the biggest additions is a new difficulty system.
changedNormal Mode: A more challenging experience with increased enemy pressure, where your choices and positioning matter more.
addedAnd Cloud Save support has been added, allowing your progress to sync across devices!
removedGameplay ChangesCrosshair attacks no longer consume energy.
addedGameplay ChangesAdded damage numbers to make combat easier to read.

Lux Anima changes

addedI've just released a new update focused on improving clarity, game feel, and player choice.
addedOne of the biggest additions is a new difficulty system.
changedNormal Mode: A more challenging experience with increased enemy pressure, where your choices and positioning matter more.
addedAnd Cloud Save support has been added, allowing your progress to sync across devices!
removedCrosshair attacks no longer consume energy.

I've just released a new update focused on improving clarity, game feel, and player choice.

One of the biggest additions is a new difficulty system.

  • Chill Mode: A more relaxed experience for players who want to sit back, enjoy the atmosphere, and let their garden grow without too much pressure.

  • Normal ModeA more challenging experience with increased enemy pressure, where your choices and positioning matter more.

And Cloud Save support has been added, allowing your progress to sync across devices!

Gameplay Changes

  • Crosshair attacks no longer consume energy.

  • Added damage numbers to make combat easier to read.

  • Added a new animation when enemies damage the Core.

  • Recalibrated enemy spawn positions.

  • Fixed seeds occasionally dropping outside the screen.

UI & Progression

  • Added a popup when completing a Prestige.

  • Lantern completion ratio is now shown on the level ending screen.

  • Energy UI now shows current & maximum energy, energy gain & drain rates

Thank you for all the feedback!. Many of these changes came directly from player suggestions.

As always, let me know what you think!

Source

Steam News / 5 June 2026

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