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Steam News7 March 20265mo ago

Character Spotlight

One of the most important parts of our story campaign is the characters you’ll meet along the way. The world of Lustria is filled with unique and memorable characters for the player to meet and recruit.

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Full Lustria update

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0 fixes3 additions2 changes1 removal
  • UI and audio
  • Balance
  • Events
addedSeraphina EmberborneRace: Dragonkin From: Girthy Spire Personality: Stoic • Disciplined • Razor-Witted Seraphina is elegance; composed, commanding and utterly unshakable. Her voice is low and calm, her gaze sharp enough to silence a room. As the reigning matriarch of Girthy Spire, Seraphina holds herself to ancient standards of grace and honor, choosing restraint over spectacle and calculation over chaos. That said, nothing tests her composure quite like her sister Zenica. An unruly and flamboyant thorn in her side. Every two centuries, the dragon brood selects a new domain of competition through divine lottery. This cycle’s challenge? Seraphina won't dignify it with a name just yet... but she’s determined to win it with dignity intact. Despite her noble bearing, Seraphina understands the power of pleasure as much as politics. Her loyalty to tradition masks a far more strategic mind; one that knows influence can be earned just as easily through charm and breeding as it can through blade and bloodline. Now aligned with the player, Seraphina acts as both tactician and figurehead. Guiding the rebellion with measured grace while slowly warming to the peculiar presence of a Seedbearer with no lineage and no fear. Trait: Infamous for her 'lap warming' techniques
addedViolyn Veronica von Victus VIIRace: Kittymancer From: The Tainted Woods Personality: Vivacious • Clumsy • Self-Centered Violyn’s beauty is as wild and volatile as the forest she once ruled. Untamed, toxic and impossible to ignore. After the fall of the Tainted Woods and a messy betrayal from her own sister, she latched onto Seraphina’s rebellion out of spite and the promise of stirring up something wicked. Her potions are infamous throughout Lustria, brewed from forbidden roots and whispered incantations. Those lucky (or foolish) enough to taste them rarely remember the details, only the heat and soft hum of her voice in the dark. The rebellion gave her a stage and a new set of hearts to play with. She’s here for the chaos, the flirting and maybe something a little deeper she’ll never admit out loud. Her loyalty is unpredictable but her magic always hits the mark. If she’s on your side, hold on tight. If she’s not, then duck. Trait: Penilingus Extraordinaire
removedMiriku 'Moo'triarchRace: Bovine From: The Lusty Meadows Personality: Motherly • Overaffectionate • Iron-Willed Miriku is warmth in muscle form. Towering and soft in all the right places, she smells like fresh hay, hot steel and the kind of hug that ends with someone blacking out in her cleavage. As the lead blacksmith of the Lusty Meadows, her mornings are spent hammering blades and her nights are spent milking stress away (volunteers always welcome). Once the court’s lead blacksmith, Miriku retired to Lusty Meadows after getting tired of the politics, drama and being expected to solve everyone’s problems with milk and a hammer. She found peace in slow mornings, forge naps and letting the local studs “relieve stress” under her supervision. She had no plans to return. But then Seraphina showed up with a charming disaster of a Seedbearer which reignited something in her: something curious, playful, ravenous. Now aligned with the protagonist, she serves as both smith and morale officer; rearming troops and recharging libidos with equal skill. She kisses bruises, strokes egos and keeps her forge hot and ready. Just don’t mistake her tenderness for weakness. Her hugs can lift a grown orc off the ground and her spankings echo for miles. Trait: Increases stamina regen and crafting speed when nearby, especially after a nice milking session.
changedZenica StarbreakerRace: Dragonkin From: Stygian Tower Personality: Brazen • Volatile • Indulgent While Seraphina shows restraint and discipline, Zenica is excess given form. She is loud where her sister is quiet. Impulsive where Seraphina calculates. Zenica thrives on the spectacle and chaos. She revels in bending rules simply to prove that they can break. Her presence is overwhelming, her temper is quick and her confidence is risibly absolute. Born of the same divine origin as Seraphina, Zenica was shaped by the same celestial teachings yet chose a radically different path. Her sister mastered composure and tradition, whereas Zenica embraced provocation, mischief and rivalry. The two were once inseparable stewards of Lustria, guiding its growth together for centuries. That partnership fractured when competition took root. Every two hundred years, the sisters enact the Blooming Eclipse; a ritualized contest designed to prove who holds true dominion over Lustria. What began as playful challenges slowly escalated into something far more personal. Each cycle left its mark on history, its culture and the world itself. This time, the challenge is different. The wheel of fate points to brothel management and Zenica does not intend to lose. Trait: Total. Fucking. Anarchy.
addedLyssara the EnigmaRace: Voidbound Dullahan From: The Ceaseless Void / Stygian Tower Personality: Serene • Insatiable • Fickle Where Zenica is flame Lyssara is the dark tide beneath it. Her tentacles were dredged from the Ceaseless Void during one of Zenica’s more audacious pursuits; a quest to craft perfection from ruin. Bound together through forbidden ritual and fragments of her creator’s own essence (Zenica's bodily fluids, several strands of her pubic hair and a toenail clipping) , Lyssara rose as something assembled. A 'masterpiece' stitched from abyss and oddities. In the early Blooming Eclipse cycles, she was a silent executioner. A claymore-wielding apparition who guarded the Stygian Tower without question. Steel in her hands. Void at her bare heels. Intruders seldom saw her twice. But Zenica is ruled by appetite as much as rivalry. When divine patrons grew fascinated by Lyssara’s buxom form and unsettling dullahan mystique, her purpose shifted. The blade was not discarded, it was merely repurposed. Lyssara learned new arts. Softer ones. More profitable ones. She adapted with eerie calm, observing, studying, indulging. Her loyalty to Zenica is instinctual, etched into whatever passes for her soul. Yet she is easily swayed by those she finds “edible”. Her composure thinning when lust stirs. In those moments, her tentacles curl and twitch with quiet mischief. Trait: Does nifty things with her tentacles.
changedSinabel AstriusRace: Nephilim From: Cloudcrest > The Underworld > Cloudcrest > The Underworld > Stygian Tower Personality: Mercurial • Profane • Devoutly Unhinged Sinabel is a hymn sung backward. Once Anabel of Cloudcrest, she was born beneath an unfortunate blood moon that twisted celestial perfection into something inconveniently half-demonic. The council tried to hide it. Sent her to the underworld, only to retrieve her after one archangel exclaimed, "I can fix her!" . They proceeded to hide her tail. Polished her halo. Dyed her angel ears white. But they couldn’t hide the real problem; two minds sharing one body. One angelic. Soft spoken. Earnest. The other vulgar, blasphemous and deeply committed to vandalizing sacred monuments with lewd reinterpretations. Her exile was inevitable. Cast from Cloudcrest’s highest peak (a second time), she was meant to join the forgotten fallen. Instead she fell straight into the underworld’s winding arteries and directly into Zenica’s path. While the other fallen begged or attempted to seduce the dragoness, Sinabel argued theology with herself and demanded purpose. Zenica was risibly smitten as a result. Centuries later, Anabel fully emrbaced the second entity. Sinabel Astrius rose as her other half. A self-taught necromancer, dark mage and the Starbreaker’s most coveted lieutenant. She now acts as Zenica’s voice in councils and courts alike, negotiating treaties one moment and threatening existential collapse the next. Sweet as a choirgirl when it suits her. Completely fucking feral when it doesn’t. Trait: Can deliver a blessing and a death threat in the same breath... sometimes accidentally.

Lustria changes

addedRace: Dragonkin From: Girthy Spire Personality: Stoic • Disciplined • Razor-Witted Seraphina is elegance; composed, commanding and utterly unshakable. Her voice is low and calm, her gaze sharp enough to silence a room. As the reigning matriarch of Girthy Spire, Seraphina holds herself to ancient standards of grace and honor, choosing restraint over spectacle and calculation over chaos. That said, nothing tests her composure quite like her sister Zenica. An unruly and flamboyant thorn in her side. Every two centuries, the dragon brood selects a new domain of competition through divine lottery. This cycle’s challenge? Seraphina won't dignify it with a name just yet... but she’s determined to win it with dignity intact. Despite her noble bearing, Seraphina understands the power of pleasure as much as politics. Her loyalty to tradition masks a far more strategic mind; one that knows influence can be earned just as easily through charm and breeding as it can through blade and bloodline. Now aligned with the player, Seraphina acts as both tactician and figurehead. Guiding the rebellion with measured grace while slowly warming to the peculiar presence of a Seedbearer with no lineage and no fear. Trait: Infamous for her 'lap warming' techniques
addedRace: Kittymancer From: The Tainted Woods Personality: Vivacious • Clumsy • Self-Centered Violyn’s beauty is as wild and volatile as the forest she once ruled. Untamed, toxic and impossible to ignore. After the fall of the Tainted Woods and a messy betrayal from her own sister, she latched onto Seraphina’s rebellion out of spite and the promise of stirring up something wicked. Her potions are infamous throughout Lustria, brewed from forbidden roots and whispered incantations. Those lucky (or foolish) enough to taste them rarely remember the details, only the heat and soft hum of her voice in the dark. The rebellion gave her a stage and a new set of hearts to play with. She’s here for the chaos, the flirting and maybe something a little deeper she’ll never admit out loud. Her loyalty is unpredictable but her magic always hits the mark. If she’s on your side, hold on tight. If she’s not, then duck. Trait: Penilingus Extraordinaire
removedRace: Bovine From: The Lusty Meadows Personality: Motherly • Overaffectionate • Iron-Willed Miriku is warmth in muscle form. Towering and soft in all the right places, she smells like fresh hay, hot steel and the kind of hug that ends with someone blacking out in her cleavage. As the lead blacksmith of the Lusty Meadows, her mornings are spent hammering blades and her nights are spent milking stress away (volunteers always welcome). Once the court’s lead blacksmith, Miriku retired to Lusty Meadows after getting tired of the politics, drama and being expected to solve everyone’s problems with milk and a hammer. She found peace in slow mornings, forge naps and letting the local studs “relieve stress” under her supervision. She had no plans to return. But then Seraphina showed up with a charming disaster of a Seedbearer which reignited something in her: something curious, playful, ravenous. Now aligned with the protagonist, she serves as both smith and morale officer; rearming troops and recharging libidos with equal skill. She kisses bruises, strokes egos and keeps her forge hot and ready. Just don’t mistake her tenderness for weakness. Her hugs can lift a grown orc off the ground and her spankings echo for miles. Trait: Increases stamina regen and crafting speed when nearby, especially after a nice milking session.
changedRace: Dragonkin From: Stygian Tower Personality: Brazen • Volatile • Indulgent While Seraphina shows restraint and discipline, Zenica is excess given form. She is loud where her sister is quiet. Impulsive where Seraphina calculates. Zenica thrives on the spectacle and chaos. She revels in bending rules simply to prove that they can break. Her presence is overwhelming, her temper is quick and her confidence is risibly absolute. Born of the same divine origin as Seraphina, Zenica was shaped by the same celestial teachings yet chose a radically different path. Her sister mastered composure and tradition, whereas Zenica embraced provocation, mischief and rivalry. The two were once inseparable stewards of Lustria, guiding its growth together for centuries. That partnership fractured when competition took root. Every two hundred years, the sisters enact the Blooming Eclipse; a ritualized contest designed to prove who holds true dominion over Lustria. What began as playful challenges slowly escalated into something far more personal. Each cycle left its mark on history, its culture and the world itself. This time, the challenge is different. The wheel of fate points to brothel management and Zenica does not intend to lose. Trait: Total. Fucking. Anarchy.
addedRace: Voidbound Dullahan From: The Ceaseless Void / Stygian Tower Personality: Serene • Insatiable • Fickle Where Zenica is flame Lyssara is the dark tide beneath it. Her tentacles were dredged from the Ceaseless Void during one of Zenica’s more audacious pursuits; a quest to craft perfection from ruin. Bound together through forbidden ritual and fragments of her creator’s own essence (Zenica's bodily fluids, several strands of her pubic hair and a toenail clipping) , Lyssara rose as something assembled. A 'masterpiece' stitched from abyss and oddities. In the early Blooming Eclipse cycles, she was a silent executioner. A claymore-wielding apparition who guarded the Stygian Tower without question. Steel in her hands. Void at her bare heels. Intruders seldom saw her twice. But Zenica is ruled by appetite as much as rivalry. When divine patrons grew fascinated by Lyssara’s buxom form and unsettling dullahan mystique, her purpose shifted. The blade was not discarded, it was merely repurposed. Lyssara learned new arts. Softer ones. More profitable ones. She adapted with eerie calm, observing, studying, indulging. Her loyalty to Zenica is instinctual, etched into whatever passes for her soul. Yet she is easily swayed by those she finds “edible”. Her composure thinning when lust stirs. In those moments, her tentacles curl and twitch with quiet mischief. Trait: Does nifty things with her tentacles.

One of the most important parts of our story campaign is the characters you’ll meet along the way. The world of Lustria is filled with unique and memorable characters for the player to meet and recruit.

Below is an overview of some of the featured characters you’ll encounter throughout Lustria’s story campaign, with more planned as development continues!

Seraphina Emberborne

Race

Dragonkin From: Girthy Spire Personality: Stoic • Disciplined • Razor-Witted Seraphina is elegance; composed, commanding and utterly unshakable. Her voice is low and calm, her gaze sharp enough to silence a room. As the reigning matriarch of Girthy Spire, Seraphina holds herself to ancient standards of grace and honor, choosing restraint over spectacle and calculation over chaos. That said, nothing tests her composure quite like her sister Zenica. An unruly and flamboyant thorn in her side. Every two centuries, the dragon brood selects a new domain of competition through divine lottery. This cycle’s challenge? Seraphina won't dignify it with a name just yet... but she’s determined to win it with dignity intact. Despite her noble bearing, Seraphina understands the power of pleasure as much as politics. Her loyalty to tradition masks a far more strategic mind; one that knows influence can be earned just as easily through charm and breeding as it can through blade and bloodline. Now aligned with the player, Seraphina acts as both tactician and figurehead. Guiding the rebellion with measured grace while slowly warming to the peculiar presence of a Seedbearer with no lineage and no fear.

Trait

Infamous for her 'lap warming' techniques

Violyn Veronica von Victus VII

Race

Kittymancer From: The Tainted Woods Personality: Vivacious • Clumsy • Self-Centered Violyn’s beauty is as wild and volatile as the forest she once ruled. Untamed, toxic and impossible to ignore. After the fall of the Tainted Woods and a messy betrayal from her own sister, she latched onto Seraphina’s rebellion out of spite and the promise of stirring up something wicked. Her potions are infamous throughout Lustria, brewed from forbidden roots and whispered incantations. Those lucky (or foolish) enough to taste them rarely remember the details, only the heat and soft hum of her voice in the dark. The rebellion gave her a stage and a new set of hearts to play with. She’s here for the chaos, the flirting and maybe something a little deeper she’ll never admit out loud. Her loyalty is unpredictable but her magic always hits the mark. If she’s on your side, hold on tight. If she’s not, then duck.

Trait

Penilingus Extraordinaire

Miriku 'Moo'triarch

Race

Bovine From: The Lusty Meadows Personality: Motherly • Overaffectionate • Iron-Willed Miriku is warmth in muscle form. Towering and soft in all the right places, she smells like fresh hay, hot steel and the kind of hug that ends with someone blacking out in her cleavage. As the lead blacksmith of the Lusty Meadows, her mornings are spent hammering blades and her nights are spent milking stress away (volunteers always welcome). Once the court’s lead blacksmith, Miriku retired to Lusty Meadows after getting tired of the politics, drama and being expected to solve everyone’s problems with milk and a hammer. She found peace in slow mornings, forge naps and letting the local studs “relieve stress” under her supervision. She had no plans to return. But then Seraphina showed up with a charming disaster of a Seedbearer which reignited something in her: something curious, playful, ravenous. Now aligned with the protagonist, she serves as both smith and morale officer; rearming troops and recharging libidos with equal skill. She kisses bruises, strokes egos and keeps her forge hot and ready. Just don’t mistake her tenderness for weakness. Her hugs can lift a grown orc off the ground and her spankings echo for miles.

Trait

Increases stamina regen and crafting speed when nearby, especially after a nice milking session.

Reia Nefertiti

Race

Jackal Origin: Sinful Sands Demeanour: Brazen, Flirtatious, Hot-Headed Reia Nefertiti, known across the desert kingdoms as the Goddess of the Sinful Sands, is a warrior, sage and sovereign whose allure is matched only by her iron command. Clad in gold and discipline, she rules her territory with absolute authority and venomous grace. Once romantically entangled with Zenica during the volatile years following the Fall of Leysia, Reia’s loyalty was twisted, tested and ultimately shattered. What began as devotion became betrayal, and the scars of that affair linger beneath every anklet and every blade she wields. Now, as the Blooming Eclipse calls the sisters to yet another cycle of twisted contests, Reia has no interest in playing pawn again. But when the past claws its way back through familiar names and foolish flirtations, Reia makes her move. Not for alliance, but revenge. She joins the rebellion to outshine the woman, who once dared to love and leave her.

Trait

Does nifty things with her feet

Zenica Starbreaker

Race

Dragonkin From: Stygian Tower Personality: Brazen • Volatile • Indulgent While Seraphina shows restraint and discipline, Zenica is excess given form. She is loud where her sister is quiet. Impulsive where Seraphina calculates. Zenica thrives on the spectacle and chaos. She revels in bending rules simply to prove that they can break. Her presence is overwhelming, her temper is quick and her confidence is risibly absolute. Born of the same divine origin as Seraphina, Zenica was shaped by the same celestial teachings yet chose a radically different path. Her sister mastered composure and tradition, whereas Zenica embraced provocation, mischief and rivalry. The two were once inseparable stewards of Lustria, guiding its growth together for centuries. That partnership fractured when competition took root. Every two hundred years, the sisters enact the Blooming Eclipse; a ritualized contest designed to prove who holds true dominion over Lustria. What began as playful challenges slowly escalated into something far more personal. Each cycle left its mark on history, its culture and the world itself. This time, the challenge is different. The wheel of fate points to brothel management and Zenica does not intend to lose.

Trait

Total. Fucking. Anarchy.

Lyssara the Enigma

Race

Voidbound Dullahan From: The Ceaseless Void / Stygian Tower Personality: Serene • Insatiable • Fickle Where Zenica is flame Lyssara is the dark tide beneath it. Her tentacles were dredged from the Ceaseless Void during one of Zenica’s more audacious pursuits; a quest to craft perfection from ruin. Bound together through forbidden ritual and fragments of her creator’s own essence (Zenica's bodily fluids, several strands of her pubic hair and a toenail clipping) , Lyssara rose as something assembled. A 'masterpiece' stitched from abyss and oddities. In the early Blooming Eclipse cycles, she was a silent executioner. A claymore-wielding apparition who guarded the Stygian Tower without question. Steel in her hands. Void at her bare heels. Intruders seldom saw her twice. But Zenica is ruled by appetite as much as rivalry. When divine patrons grew fascinated by Lyssara’s buxom form and unsettling dullahan mystique, her purpose shifted. The blade was not discarded, it was merely repurposed. Lyssara learned new arts. Softer ones. More profitable ones. She adapted with eerie calm, observing, studying, indulging. Her loyalty to Zenica is instinctual, etched into whatever passes for her soul. Yet she is easily swayed by those she finds “edible”. Her composure thinning when lust stirs. In those moments, her tentacles curl and twitch with quiet mischief.

Trait

Does nifty things with her tentacles.

Sinabel Astrius

Race

Nephilim From: Cloudcrest > The Underworld > Cloudcrest > The Underworld > Stygian Tower Personality: Mercurial • Profane • Devoutly Unhinged Sinabel is a hymn sung backward. Once Anabel of Cloudcrest, she was born beneath an unfortunate blood moon that twisted celestial perfection into something inconveniently half-demonic. The council tried to hide it. Sent her to the underworld, only to retrieve her after one archangel exclaimed, "I can fix her!" . They proceeded to hide her tail. Polished her halo. Dyed her angel ears white. But they couldn’t hide the real problem; two minds sharing one body. One angelic. Soft spoken. Earnest. The other vulgar, blasphemous and deeply committed to vandalizing sacred monuments with lewd reinterpretations. Her exile was inevitable. Cast from Cloudcrest’s highest peak (a second time), she was meant to join the forgotten fallen. Instead she fell straight into the underworld’s winding arteries and directly into Zenica’s path. While the other fallen begged or attempted to seduce the dragoness, Sinabel argued theology with herself and demanded purpose. Zenica was risibly smitten as a result. Centuries later, Anabel fully emrbaced the second entity. Sinabel Astrius rose as her other half. A self-taught necromancer, dark mage and the Starbreaker’s most coveted lieutenant. She now acts as Zenica’s voice in councils and courts alike, negotiating treaties one moment and threatening existential collapse the next. Sweet as a choirgirl when it suits her. Completely fucking feral when it doesn’t.

Trait

Can deliver a blessing and a death threat in the same breath... sometimes accidentally.

Source

Steam News / 7 March 2026

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