Full notes
Full LuPR: Lunar Post Recruit update
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What changed
- Maps
- UI and audio
- Gameplay
- Events
- Balance
LuPR: Lunar Post Recruit changes
This is 1.70 to 1.77
Additions
High Score game mode where for each map you can beat your own or global high scores
Opt-in global leaderboards per map, for the High Score game mode
New weapon reload sounds: Still a work in progress but they are at least different per gun now
Options menu reset for Unlock games: Still a work in progress. Eventually you’ll be able to individually re-play the unlock challenges.
Changes
Capture the Phone now has you spawn from within your base instead of a random spawn point
Foam hand Unlock challenge now contains 2 enemies rather than 3 for consistency
AI logic for capture the phone game mode improved
Textures across all guns and heads were reworked
- Added shading for character facesThis is a small stopgap before the lighting engine gets patched and re-enabled.
UI text auto-sizing improved and should be finalized now
Fixes
Grenades should now always be able to be thrown (instead of sometimes staying at and exploding where the pin was pulled)
Unlock Map challenge can now be run directly (it was throwing an error message before)
AI can now properly shoot moving human players. The AI likely seem significantly harder now.
Another attempt at resolving once and for all "sticky key syndrome". Please let me know if you spot the game seemingly keeping a keyboard key down after you key-up!
Quick mouse movements should no longer cause hiccups
Punching damage corrected. Sorry, punching is no longer ultra-powerful
AI no longer loiter at weapon spawns
Source
Changelog.gg summarizes and formats this update. How we read updates.
