Full notes
Full Lupinball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
More fixes, thanks to you all!
REALLY fixed the random-stage issue this time. No more lock-ups when choosing Random
Rewrote the shot-collision behavior. It's much smarter and so shots are less likely to get stuck in odd places
Will now send more data during matches, which will make it far less likely to encounter Disconnects when the connection goes bad
Will be smarter with sending data before each round, which fixes a few mid-game join bugs
Will be smarter about syncing the player order, which fixes some issues with player drop-outs
Source
Changelog.gg summarizes and formats this update. How we read updates.
