HomeGamesUpdatesPricingMethodology
Steam News18 November 20223y ago

Lunistice ver. 1.03 Out Now!

Hello everyone! Time for another quick update! Ver. 1.03 is now LIVE! I'll make it short and sweet, so check out the changelog below <3 Lunistice ver. 1.

In this update4

Full notes

Full Lunistice update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition4 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
changedChangesRebalanced rail segment in 3-1 level secret
changedChangesRebalanced final rail segment in 3-2 to be a bit more forgiving
changedChangesRebalanced "blind drop" in 6-1
changedChangesChanged input buffer for launchers. It should be harder to accidentally double jump and miss the target when being launched now.
removedChangesRemoved Hana's "A-Pose" from all animations. Just to be clear: it wasn't an "A-Pose", by the way, it was an actual falling animation and it was *certainly* not a T-Pose, what are you even talking abou--- hey what are you doing don't take away my keyboa-
addedChangesYou can now actually use the down button in the act selection for stage 7

Lunistice changes

changedRebalanced rail segment in 3-1 level secret
changedRebalanced final rail segment in 3-2 to be a bit more forgiving
changedRebalanced "blind drop" in 6-1
changedChanged input buffer for launchers. It should be harder to accidentally double jump and miss the target when being launched now.
removedRemoved Hana's "A-Pose" from all animations. Just to be clear: it wasn't an "A-Pose", by the way, it was an actual falling animation and it was *certainly* not a T-Pose, what are you even talking abou--- hey what are you doing don't take away my keyboa-

Hello everyone!

Time for another quick update! Ver. 1.03 is now LIVE!

I'll make it short and sweet, so check out the changelog below <3

Lunistice ver. 1.03 Changelog

Changes

  • Made timings for jumping at the end of grind rails in 6-2 a bit more lenient

  • Rebalanced rail segment in 3-1 level secret

  • Rebalanced final rail segment in 3-2 to be a bit more forgiving

  • Rebalanced "blind drop" in 6-1

  • Changed input buffer for launchers. It should be harder to accidentally double jump and miss the target when being launched now.

  • Removed Hana's "A-Pose" from all animations. Just to be clear: it wasn't an "A-Pose", by the way, it was an actual falling animation and it was *certainly* not a T-Pose, what are you even talking abou--- hey what are you doing don't take away my keyboa-

  • You can now actually use the down button in the act selection for stage 7

Fixes

  • Fixed camera recentering not working properly on grind rails

  • Fixed invisible collider in spiral bridge section of stage T

  • Fixed glitching into file select from results menu by spamming ESC

  • Fixed softlock by resetting to checkpoint while bouncing off a platform and entering a water bubble

  • Fixed grind rail overlay vanishing when switching to hi-res mode while on a rail

  • Fixed Stage 5-2 music

Source

Steam News / 18 November 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.