In this update4
Full notes
Full Lunistice update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Maps
Lunistice changes
Hello everyone!
Time for another quick update! Ver. 1.03 is now LIVE!
I'll make it short and sweet, so check out the changelog below <3
Lunistice ver. 1.03 Changelog
Changes
Made timings for jumping at the end of grind rails in 6-2 a bit more lenient
Rebalanced rail segment in 3-1 level secret
Rebalanced final rail segment in 3-2 to be a bit more forgiving
Rebalanced "blind drop" in 6-1
Changed input buffer for launchers. It should be harder to accidentally double jump and miss the target when being launched now.
Removed Hana's "A-Pose" from all animations. Just to be clear: it wasn't an "A-Pose", by the way, it was an actual falling animation and it was *certainly* not a T-Pose, what are you even talking abou--- hey what are you doing don't take away my keyboa-
You can now actually use the down button in the act selection for stage 7
Fixes
Fixed camera recentering not working properly on grind rails
Fixed invisible collider in spiral bridge section of stage T
Fixed glitching into file select from results menu by spamming ESC
Fixed softlock by resetting to checkpoint while bouncing off a platform and entering a water bubble
Fixed grind rail overlay vanishing when switching to hi-res mode while on a rail
Fixed Stage 5-2 music
Source
Changelog.gg summarizes and formats this update. How we read updates.
