In this update3
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Full Lunistice update
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Repeated intro
Hello!
What changed
- Gameplay
- Maps
Lunistice changes
As you might've seen already on my Social Media/Discord/Whatever, we had to move the release date for Lunistice a little bit, due to... unforeseen circumstances! As it turns out, beginning of September suddenly got really REALLY packed with other releases and I wasn't 100% happy with the quality the full game was at! So, to hopefully find a better day to release the game on and to give me a bit more time to polish, we're moving the release date just a little bit! I'll announce the final release date only when the game is 100% ready to go!
To make up for the delay, I decided to prepare a completely new demo version for all of you! This new demo should now be representative of the final quality of the game and includes all improvements and additions I made to the full release version! Check it out if you like and tell me what you think! You can also find a short version of the changelog below!
Thanks so much for your time and for checking out Lunistice! It's almost ready to go and I can't wait to show off my little "30-day project" to all of you! 💖
~Dennis
Changelog
General Changes
New short intro cutscene
Swapped old Stage 3 - 1 "Food 01" with the new "Park 01" stage in the demo, since the ordering of levels in the final game has changed a little bit
The final soundtrack by the amazing knasibas is now in and all temp tracks have been removed!
Removed Speedrun Mode, due to massive time constraints and technical difficulties
Instead of Speedrun Mode, in the new profile select window you can now change your character at any time! Every character has their own progression and will have to unlock levels normally first. Keep in mind that in the final version, you will have to meet certain criteria to unlock the ability to change characters
Removed "1994 mode", as supporting this feature for different platforms kind of became a huge problem due to my "30-day" spaghetti code base. The game will now run in low-res mode by default. Sorry!
Added localizations for: English, Japanese, German, French, Italian & Spanish
Hana finally got some clothes to wear!
All new menus and stuff!
Gameplay Changes
Tweaked the physics for Hana a lot, giving you better control over her movements. Give it a try! Especially when you had problems with her sliding off cliffs in the past
New camera system
Added a proper tutorial level
Implemented a much better ranking system, now rewarding clean and thorough playthroughs instead of time spent in a level
Added optional player drop shadow to help out with gauging where you can land during jumps
All of the level designs have been expanded, tweaked and/or outright redone, giving all levels a bit more meat, some more interesting gameplay and a completely new look!
The total number of collectibles in a stage is now shown during gameplay, due to levels not being limited to 100 collectibles per level anymore
Player attack is now much more visible. You can now also collect collectibles using your attack!
...and much, much more. A lot has changed during this year!
Source
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