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Steam News26 February 20251y ago

Some attempts we have made to optimize the gaming experience

Dear players, hello everyone, since the demo of Lunarium was launched, we have received a lot of enthusiastic gameplay and feedback from players, and we are very grateful.

Full notes

Full 星之旅 Lunarium update

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What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
  • Performance
changedDear players, hello everyone, since the demo of Lunarium was launched, we have received a lot of enthusiastic gameplay and feedback from players, and we are very grateful. The most frequent feedback we have received since the demo was launched is that the feel and actions need improvement. We attach great importance to your feedback and have been researching and trying to optimize it since the demo was launched. At present, we have made the following adjustments to the combat actions:
changedEnhanced the interrupt performance of the call shot action, now you can interrupt the current action at any time during the attack and use the call shot. You can also use the call shot immediately after dodging, and you can use defense at any time during the shooting action. It is hoped that this will improve the problem of the cumbersome coordination of attacks.
changedAdditionally, we have optimized the animation of the attack action and adjusted the interrupt performance of many actions, hoping to improve the issue of sticky feedback from players.
changedThere are still many minor changes that will not be mentioned one by one. Our optimization will not stop here, and we will continue to accumulate experience, modify and optimize various gameplay and feel, hoping that the official version can bring everyone a better gaming experience.

星之旅 Lunarium changes

changedDear players, hello everyone, since the demo of Lunarium was launched, we have received a lot of enthusiastic gameplay and feedback from players, and we are very grateful. The most frequent feedback we have received since the demo was launched is that the feel and actions need improvement. We attach great importance to your feedback and have been researching and trying to optimize it since the demo was launched. At present, we have made the following adjustments to the combat actions:
changedEnhanced the interrupt performance of the call shot action, now you can interrupt the current action at any time during the attack and use the call shot. You can also use the call shot immediately after dodging, and you can use defense at any time during the shooting action. It is hoped that this will improve the problem of the cumbersome coordination of attacks.
changedAdditionally, we have optimized the animation of the attack action and adjusted the interrupt performance of many actions, hoping to improve the issue of sticky feedback from players.
changedThere are still many minor changes that will not be mentioned one by one. Our optimization will not stop here, and we will continue to accumulate experience, modify and optimize various gameplay and feel, hoping that the official version can bring everyone a better gaming experience.

Dear players, hello everyone, since the demo of Lunarium was launched, we have received a lot of enthusiastic gameplay and feedback from players, and we are very grateful. The most frequent feedback we have received since the demo was launched is that the feel and actions need improvement. We attach great importance to your feedback and have been researching and trying to optimize it since the demo was launched. At present, we have made the following adjustments to the combat actions:

  • Enhanced the interrupt performance of the call shot action, now you can interrupt the current action at any time during the attack and use the call shot. You can also use the call shot immediately after dodging, and you can use defense at any time during the shooting action. It is hoped that this will improve the problem of the cumbersome coordination of attacks.

  • Additionally, we have optimized the animation of the attack action and adjusted the interrupt performance of many actions, hoping to improve the issue of sticky feedback from players.

There are still many minor changes that will not be mentioned one by one. Our optimization will not stop here, and we will continue to accumulate experience, modify and optimize various gameplay and feel, hoping that the official version can bring everyone a better gaming experience.

Source

Steam News / 26 February 2025

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