What changed
0 fixes0 additions3 changes0 removals
changedCo-op & Multiplayer Steam co-op runs — play with a friend in the same lobby Shop sync — all players must finish the wave and press Continue before the next wave starts Boss wave sync — shared boss arena, synchronized wave start via Mirror/Steam P2P Co-op death flow — downed state instead of instant game over; revive at shop when an ally reaches intermission Loadout & combat sync — stats, weapons, abilities, and boss combat relayed over the network
changedLeaderboard & Run Stats Detailed run cards — click a leaderboard row to open full run statistics Damage breakdown — dealt/taken damage by source with icons and progress bars Steam avatars & nicknames on stat cards Co-op runs excluded from leaderboard — only ultra-coins (meta progression) are saved from co-op
changedOptimizations & Fixes Boss transition fixes (arena teleport, shop state, network session) Leaderboard stat card layout — alignment, fonts, screen fit Compile and UI fixes (co-op HUD, icons, nick display) General stability and co-op flow polish
Lunaris changes
changedCo-op & Multiplayer Steam co-op runs — play with a friend in the same lobby Shop sync — all players must finish the wave and press Continue before the next wave starts Boss wave sync — shared boss arena, synchronized wave start via Mirror/Steam P2P Co-op death flow — downed state instead of instant game over; revive at shop when an ally reaches intermission Loadout & combat sync — stats, weapons, abilities, and boss combat relayed over the network
changedLeaderboard & Run Stats Detailed run cards — click a leaderboard row to open full run statistics Damage breakdown — dealt/taken damage by source with icons and progress bars Steam avatars & nicknames on stat cards Co-op runs excluded from leaderboard — only ultra-coins (meta progression) are saved from co-op
changedOptimizations & Fixes Boss transition fixes (arena teleport, shop state, network session) Leaderboard stat card layout — alignment, fonts, screen fit Compile and UI fixes (co-op HUD, icons, nick display) General stability and co-op flow polish
Co-op & Multiplayer Steam co-op runs — play with a friend in the same lobby Shop sync — all players must finish the wave and press Continue before the next wave starts Boss wave sync — shared boss arena, synchronized wave start via Mirror/Steam P2P Co-op death flow — downed state instead of instant game over; revive at shop when an ally reaches intermission Loadout & combat sync — stats, weapons, abilities, and boss combat relayed over the network
Leaderboard & Run Stats Detailed run cards — click a leaderboard row to open full run statistics Damage breakdown — dealt/taken damage by source with icons and progress bars Steam avatars & nicknames on stat cards Co-op runs excluded from leaderboard — only ultra-coins (meta progression) are saved from co-op
Optimizations & Fixes Boss transition fixes (arena teleport, shop state, network session) Leaderboard stat card layout — alignment, fonts, screen fit Compile and UI fixes (co-op HUD, icons, nick display) General stability and co-op flow polish