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Steam News22 April 20262mo ago

Lunaris V1.5 — Major Content & Balance Update

The Lunaris V1.5 update is here. This release brings major new systems, expanded progression, fresh weapons and abilities, UI improvements, balance changes, and a broad optimization pass.

Full notes

Full Lunaris update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes16 additions10 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Store
  • Security
  • Balance
addedThe Lunaris V1.5 update is here. This release brings major new systems, expanded progression, fresh weapons and abilities, UI improvements, balance changes, and a broad optimization pass.
addedWhat’s New Main Menu
addedA persistent upgrade tree between runs has been added through MainMenuMetaTreeHost2D and related meta tree content.
addedYou can now compete for placement on the weekly leaderboard directly from the pause menu and main menu leaderboard UI.
addedNew Passive Weapons
addedSeveral new passive weapons have been added:

Lunaris changes

addedThe Lunaris V1.5 update is here. This release brings major new systems, expanded progression, fresh weapons and abilities, UI improvements, balance changes, and a broad optimization pass.
addedWhat’s New Main Menu
addedA persistent upgrade tree between runs has been added through MainMenuMetaTreeHost2D and related meta tree content.
addedYou can now compete for placement on the weekly leaderboard directly from the pause menu and main menu leaderboard UI.
addedNew Passive Weapons

The Lunaris V1.5 update is here. This release brings major new systems, expanded progression, fresh weapons and abilities, UI improvements, balance changes, and a broad optimization pass.

What’s New Main Menu

A full front-end main menu flow has been implemented for starting runs and navigating the game.

Meta Progression

A persistent upgrade tree between runs has been added through MainMenuMetaTreeHost2D and related meta tree content.

Weekly Leaderboard

You can now compete for placement on the weekly leaderboard directly from the pause menu and main menu leaderboard UI.

New Passive Weapons

Several new passive weapons have been added:

Nanobot Medic — a support drone Orbital Disk — a rotating saw-style weapon Return Probe — a boomerang-style returning weapon

Related shop entries and localization support have also been added.

New Active Ability: Coin Magnet

A new active ability, Coin Magnet, pulls coins in from a large radius. Implementation: PlayerActiveCoinMagnet2D.

New Items & Shop Content

The passive item pool and shop content have been expanded. Weapons and items now have full icon coverage across the UI.

Quest System

A quest system has been introduced, including:

main quests side quests HUD tracking for run objectives Crystal Quests & Rewards

Crystal content has been expanded with unique crystal tiers, reward definitions, and runtime modifiers, including effects such as vulnerability windows on freshly spawned enemies.

Overtime Enemies

Additional enemy pressure spawns now appear during boss overtime and final pressure phases.

Balance Pass

A broad balance pass has been made across combat and progression systems:

adjusted the mix of shooters and rammers tuned enemy spawn pacing refined economy-adjacent values elite spike rams are now rarer, but tougher on their prefab overall compact difficulty has been increased by roughly +10% through the global preset Localization

Support for 19 additional languages has been added through the same 21-language table (Localization2D / LocalizationRowBuilder).

Performance

A general optimization pass has been completed across hot paths and UI systems.

Quality of Life

Several quality-of-life improvements have been added:

active abilities can now be set to auto-activate on cooldown the HUD now clearly shows: LMB = weapons only RMB = toggle auto-activate these HUD hints are localized in all supported languages Combat Feel

Combat feedback has been improved:

explosion knockback from exploding rams has been restored when damage actually lands the knockback receiver is now always correctly picked up by the ship controller Coming Soon

Planned for future updates:

new bosses and enemy types a major expansion of meta progression ship and UI skins more weapons, items, and build-defining synergies visual and layout polish across maps and HUD

Source

Steam News / 22 April 2026

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