Full notes
Full Lunar Odyssey update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
Lunar Odyssey changes
What an amazing first week it’s been! We have all be blown away by Lunar Odyssey’s launch and are thrilled to have our first three reviews (at the time of this writing). All three of these Steam reviews are full of wonderful information, feedback, and insight. We are truly blessed that our small but growing community has left such thorough reviews, and even a YouTube video, all of which are immensely helpful to the team. We have also been receiving feedback via more direct communications, which have also been immensely insightful and are shaping our next steps in between our larger planned content deliveries.
Which takes us to the main point we would like to make; We hear your feedback, and we are already in the process of implementing some of the larger sticking points for people in the initial launch of Lunar Odyssey’s Free Roam and Escape modes. We are planning on releasing a patch on Friday (February 25th, 2022) to begin addressing the following:
-Difficulty in climbing the ladder. -Clarifying the initial checklist steps involving the battery (We’ve heard and seen that people are trying to carry both batteries up into the lander at the beginning of the Escape experience.) -Streamlining the jumper cable hookup portion of the checklist. -Overhauling the arm calibration User Experience to make it more clear, understandable, and consistent for the user. -Adjusting the lighting at the LM’s door to make it easier to see. -Fixing a bug that prevents the crouch functionality from working properly. -Further greying out inactive buttons in the UI in order to differentiate them more from active buttons. -Checklist verbiage updates for clarification. -Remove the current method of spawning the floating menu in game with a button press method, drastically streamlining the floating menu spawn and reducing the chance of accidental menu spawns during normal gameplay.
We are also planning on releasing a patch the following Friday (March 4th, 2022) to address some of the more complex things that have been identified by the community. These items are:
-Difficulty in operating the main Lunar Module door. -Being able to walk along the LM entry platform in addition to the existing grab and climb system -Further Verbiage updates to the checklists to clarify steps. -Waypoint system changes to reduce the amount of HUD clutter and clarify what the waypoints are pointing at. -Adding additional options to the launch of Free Roam that enable the user to decide which area they would like to spawn into.
Once again, we want to thank all of you that have purchased Lunar Odyssey so far and we want to extend an extra special thank you to those of you that have left us reviews, both positive and negative. The reviews really help the team to zero in on what you find important, and we want to make the best product possible for you all and can really see your passion for Space, the Moon, and the Apollo missions! We have a lot of exciting additions planned and can’t wait to share them with you, but before moving on we want to ensure that what we’ve made for you so far is amazing!
Before we close out this first community post we would also like to extend an invite to everyone to come and join us in our company Discord at https://discord.gg/fractalblue
If you are a Space Nerd and you identify something we got wrong we would love to hear from you or if you just have feedback, feature requests or want to hang out with the team and follow along with the development of Lunar Odyssey we would love to see you there!
Thank you from all of us at the Fractal Blue team.
Source
Changelog.gg summarizes and formats this update. How we read updates.
