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Steam News23 August 201510y ago

Lunar Flight DK2 Build Upated - Input Fixes & More!

Hi Guys, Following from last weeks big release, I spent some time trying to address some of the most common issues so far. Input Fixes - Changed so Rewired settings to allow for more than 1 controller assignment.

Full notes

Full Lunar Flight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes1 removal
  • UI and audio
  • Gameplay
  • Maps
fixedInput Fixes - Changed so Rewired settings to allow for more than 1 controller assignment. This should hopefully allow almost any number of devices to be plugged in and as long as you have one configured it should work e.g. XBox controllers. Custom mappings should also save & load correctly. I also fixed the Submit (A) button on the Mission Debriefing Window.
changedCockpit Shadow Jitter - I've tweaked some settings to give a nice increase in shadow resolution whilst also almost eliminating the horrible jitter.
changedOcclusion Culling Optimised - I rebaked all the Occlusion data with a higher level of accuracy. Should see a small general performance increase and no more terrain disappearing when EVA. The previous bake was a little too conservative.
removedLens Flares - All lens flares have been updated so that they no longer have any concentric rings. There is now a single glare flare.

Lunar Flight changes

fixedInput Fixes - Changed so Rewired settings to allow for more than 1 controller assignment. This should hopefully allow almost any number of devices to be plugged in and as long as you have one configured it should work e.g. XBox controllers. Custom mappings should also save & load correctly. I also fixed the Submit (A) button on the Mission Debriefing Window.
changedCockpit Shadow Jitter - I've tweaked some settings to give a nice increase in shadow resolution whilst also almost eliminating the horrible jitter.
changedOcclusion Culling Optimised - I rebaked all the Occlusion data with a higher level of accuracy. Should see a small general performance increase and no more terrain disappearing when EVA. The previous bake was a little too conservative.
removedLens Flares - All lens flares have been updated so that they no longer have any concentric rings. There is now a single glare flare.

Hi Guys, Following from last weeks big release, I spent some time trying to address some of the most common issues so far.

  • Input Fixes - Changed so Rewired settings to allow for more than 1 controller assignment. This should hopefully allow almost any number of devices to be plugged in and as long as you have one configured it should work e.g. XBox controllers. Custom mappings should also save & load correctly. I also fixed the Submit (A) button on the Mission Debriefing Window.

  • Cockpit Shadow Jitter - I've tweaked some settings to give a nice increase in shadow resolution whilst also almost eliminating the horrible jitter.

  • Occlusion Culling Optimised - I rebaked all the Occlusion data with a higher level of accuracy. Should see a small general performance increase and no more terrain disappearing when EVA. The previous bake was a little too conservative.

  • Lens Flares - All lens flares have been updated so that they no longer have any concentric rings. There is now a single glare flare.

Look forward to hearing your feedback!

Source

Steam News / 23 August 2015

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