In this update3
Full notes
Full Lunar Drifter update
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Repeated intro
Hello there! Lunar Drifter will be having pretty big changes to it's gameplay in comparision with the current demo. Once every change gets established, polished, and when the game is about to release ( not anytime soon I believe ) then the demo will receive an update. The goal is to make the game more dynamic, more unique and diverse, and of course more entertaining.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
Lunar Drifter changes
Game's new changes in action
In this post we will see an overview of the new improvements!
DANGER LEVEL
In short, it is a number that increases in relation with your score, and the higher the more different enemy types will appear, powerups will spawn, and some mini-bosses (wip) will emerge!
x10 Damage powerup!
Shield and Grenadier enemies!
Sniper enemies!
Rocket Launcher and armored enemy! Also yes, there is some changes to the HUD styling
With these kind of special pickups, you can give yourself an over-heal for armor, health and hunger!
Some things aren't actually new, for example the Grenadier enemies ( they were in the first trailer ) were kinda of restricted to just some levels, this way was really static, they spawned constantly for the entire game. So now with the Danger Level implemented, enemy spawning is getting more varied and in like waves too. These new mechanics are still on really early stages of development, but it is indeed going quite well! Mini-bosses like the helicopter are work in progress, they still need a proper model and polish.
City Revamp
Finally some Improvements and better visual quality for City, it was the oldest level that never had any rework since the early versions of the game.
New
Old
New
Old
Kicking and Weapon Buffs
You will be able to perform a really fast kick that does little amount of damage, but if you finish an enemy with it, then it will reward you with a bit of healing. Also you can kick while reloading!
A secondary fire for the revolver was added, which burns enemies in that blue fire and if they get shot again by any bullet or even a kick then they will explode. Weapon swapping has become more useful, quicker and more stylish
That's it for now! More things are being work on, so everything is going at it's time. Thank you for reading!
Source
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