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Steam News25 April 20251y ago

Making significant changes and improvements (Devlog)

Hello there! Lunar Drifter will be having pretty big changes to it's gameplay in comparision with the current demo.

In this update3

Full notes

Full Lunar Drifter update

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Repeated intro

Hello there! Lunar Drifter will be having pretty big changes to it's gameplay in comparision with the current demo. Once every change gets established, polished, and when the game is about to release ( not anytime soon I believe ) then the demo will receive an update. The goal is to make the game more dynamic, more unique and diverse, and of course more entertaining.

What changed

0 fixes6 additions8 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
changedHello there! Lunar Drifter will be having pretty big changes to it's gameplay in comparision with the current demo. Once every change gets established, polished, and when the game is about to release ( not anytime soon I believe ) then the demo will receive an update. The goal is to make the game more dynamic , more unique and diverse, and of course more entertaining.
addedGame's new changes in action
addedIn this post we will see an overview of the new improvements!
changedDANGER LEVELIn short, it is a number that increases in relation with your score, and the higher the more different enemy types will appear, powerups will spawn, and some mini-bosses (wip) will emerge!
changedDANGER LEVELx10 Damage powerup!
changedDANGER LEVELRocket Launcher and armored enemy! Also yes, there is some changes to the HUD styling

Lunar Drifter changes

changedHello there! Lunar Drifter will be having pretty big changes to it's gameplay in comparision with the current demo. Once every change gets established, polished, and when the game is about to release ( not anytime soon I believe ) then the demo will receive an update. The goal is to make the game more dynamic , more unique and diverse, and of course more entertaining.
addedGame's new changes in action
addedIn this post we will see an overview of the new improvements!
changedIn short, it is a number that increases in relation with your score, and the higher the more different enemy types will appear, powerups will spawn, and some mini-bosses (wip) will emerge!
changedx10 Damage powerup!

Game's new changes in action

In this post we will see an overview of the new improvements!

DANGER LEVEL

In short, it is a number that increases in relation with your score, and the higher the more different enemy types will appear, powerups will spawn, and some mini-bosses (wip) will emerge!

x10 Damage powerup!

Shield and Grenadier enemies!

Sniper enemies!

Rocket Launcher and armored enemy! Also yes, there is some changes to the HUD styling

With these kind of special pickups, you can give yourself an over-heal for armor, health and hunger!

Some things aren't actually new, for example the Grenadier enemies ( they were in the first trailer ) were kinda of restricted to just some levels, this way was really static, they spawned constantly for the entire game. So now with the Danger Level implemented, enemy spawning is getting more varied and in like waves too. These new mechanics are still on really early stages of development, but it is indeed going quite well! Mini-bosses like the helicopter are work in progress, they still need a proper model and polish.

City Revamp

Finally some Improvements and better visual quality for City, it was the oldest level that never had any rework since the early versions of the game.

New

Old

New

Old

Kicking and Weapon Buffs

You will be able to perform a really fast kick that does little amount of damage, but if you finish an enemy with it, then it will reward you with a bit of healing. Also you can kick while reloading!

A secondary fire for the revolver was added, which burns enemies in that blue fire and if they get shot again by any bullet or even a kick then they will explode. Weapon swapping has become more useful, quicker and more stylish

That's it for now! More things are being work on, so everything is going at it's time. Thank you for reading!

Source

Steam News / 25 April 2025

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