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Steam News3 August 20232y ago

Post Launch Update

Hello Rhodians! We hope you've been having an amazingly disturbing time in the village of Saint Rhodes.

Full notes

Full Lunacy: Saint Rhodes update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Rhodians!

What changed

1 fix0 additions2 changes0 removals
  • Gameplay
  • Fixes
changedThis update covers various enhancements to puzzles, lighting requests, and general improvements.
fixedDark areas in the town were adjusted. Overall darkness was decreased. - The shed key is placed on the documents. - House-doors are less likely slam-shut now. - George only says “Blocked” line after a couple tries. - Fixed a bug where the paste could be used multiple times on the catacombs door. - Shadow entities summon less frequently around the player. - “Magically locked door objective” is only taken when the player actually checks the catacombs door in Adam’s house.
changedLiz foyer appearance scare after taking the Room #1 key improved. Now the light above the phone also flickers to make player more aware about her presence in the hall.

Lunacy: Saint Rhodes changes

changedThis update covers various enhancements to puzzles, lighting requests, and general improvements.
fixedDark areas in the town were adjusted. Overall darkness was decreased. - The shed key is placed on the documents. - House-doors are less likely slam-shut now. - George only says “Blocked” line after a couple tries. - Fixed a bug where the paste could be used multiple times on the catacombs door. - Shadow entities summon less frequently around the player. - “Magically locked door objective” is only taken when the player actually checks the catacombs door in Adam’s house.
changedLiz foyer appearance scare after taking the Room #1 key improved. Now the light above the phone also flickers to make player more aware about her presence in the hall.

We hope you've been having an amazingly disturbing time in the village of Saint Rhodes.

We have read all your much appreciated feedback and reviews, and we've tried to implement as much of it as possible.

This update covers various enhancements to puzzles, lighting requests, and general improvements.

In detail our first post launch update addresses the following items:

  • Dark areas in the town were adjusted. Overall darkness was decreased. - The shed key is placed on the documents. - House-doors are less likely slam-shut now. - George only says “Blocked” line after a couple tries. - Fixed a bug where the paste could be used multiple times on the catacombs door. - Shadow entities summon less frequently around the player. - “Magically locked door objective” is only taken when the player actually checks the catacombs door in Adam’s house.

Warning, the following items contain spoilers about the game: -

Fusebox handle can be taken directly from the swinging chandelier.

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Sequences 358 and 853 unlock the small-box lock.

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Room #1 Small-door also gets locked until the player picks Liz’s horn and ashes both.

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A couple of order numbers were placed on lab-door puzzle hint part.

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Liz may appear at Room #3 window after taking the Rhodes house key. She may also appear upstairs foyer upon player returns from the well.

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Liz foyer appearance scare after taking the Room #1 key improved. Now the light above the phone also flickers to make player more aware about her presence in the hall.

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The front door slams after taking the handle from the chandelier, if player is walking toward to it and of course it was opened.

If you have any feedback, feel free to post it on the Steam forums, or join us on Discord!

Steam post image

Source

Steam News / 3 August 2023

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