Repeated intro
Hello, lovely LUNA The Shadow Dust players,
What changed
0 fixes1 addition2 changes0 removals
- Store
- Gameplay
- UI and audio
changedAt a strange time like this, we hope all of you are well. Much the same as everyone across the world, all the members of Lantern Studio are more or less forced to work from home under each country’s individual quarantine regulations. It is a hard time for all of us, so many things have been unexpectedly affected but we're still trying our best to keep up our spirits - to work, relax and take care of our family members as best we can. There hasn't been a time in memory in which ALL of us are in such a crisis together, and the only way to get through it is to both help each other and look after ourselves. It is an extremely difficult time for any small studio like us, so we sincerely thank everyone who has purchased our game (and other indie games) or supported us (and other indie teams) in any way!
addedSwitch versionIt occurs to us sometimes that when we first started working on LUNA, back in 2015, the Nintendo Switch didn't even exist. Since then, it has become one of the most popular gaming platforms across the globe - how fast the world changes! We are now working very hard on porting LUNA to the Switch, designing some new mechanisms that allow for a mouse-based point and click game to run smoothly and intuitively on both a touch and controller-based gaming device. Not all of us have the dev kit for the Switch yet, so testing out the game on our PS and Xbox controllers has sometimes been a bit challenging too. There are occasional visual clues and tutorial animations that will require a redesign, but we’re ultimately excited to see our little game getting shaped up for Switch in the near future!
changedEveryone’s feedback is important to usWe read everyone’s feedback and we can’t express how much we appreciate it, regardless of whether the comments are long or short, positive or negative. The game has connected us with people all over the world in an unexpected way. We have watched people discussing the lore in all kinds of languages we don’t even speak, parents playing LUNA with their kids and couples trying to solve puzzles together. Through it all, people have both shed tears
LUNA The Shadow Dust changes
changedAt a strange time like this, we hope all of you are well. Much the same as everyone across the world, all the members of Lantern Studio are more or less forced to work from home under each country’s individual quarantine regulations. It is a hard time for all of us, so many things have been unexpectedly affected but we're still trying our best to keep up our spirits - to work, relax and take care of our family members as best we can. There hasn't been a time in memory in which ALL of us are in such a crisis together, and the only way to get through it is to both help each other and look after ourselves. It is an extremely difficult time for any small studio like us, so we sincerely thank everyone who has purchased our game (and other indie games) or supported us (and other indie teams) in any way!
addedIt occurs to us sometimes that when we first started working on LUNA, back in 2015, the Nintendo Switch didn't even exist. Since then, it has become one of the most popular gaming platforms across the globe - how fast the world changes! We are now working very hard on porting LUNA to the Switch, designing some new mechanisms that allow for a mouse-based point and click game to run smoothly and intuitively on both a touch and controller-based gaming device. Not all of us have the dev kit for the Switch yet, so testing out the game on our PS and Xbox controllers has sometimes been a bit challenging too. There are occasional visual clues and tutorial animations that will require a redesign, but we’re ultimately excited to see our little game getting shaped up for Switch in the near future!
changedWe read everyone’s feedback and we can’t express how much we appreciate it, regardless of whether the comments are long or short, positive or negative. The game has connected us with people all over the world in an unexpected way. We have watched people discussing the lore in all kinds of languages we don’t even speak, parents playing LUNA with their kids and couples trying to solve puzzles together. Through it all, people have both shed tears
At a strange time like this, we hope all of you are well. Much the same as everyone across the world, all the members of Lantern Studio are more or less forced to work from home under each country’s individual quarantine regulations. It is a hard time for all of us, so many things have been unexpectedly affected but we're still trying our best to keep up our spirits - to work, relax and take care of our family members as best we can. There hasn't been a time in memory in which ALL of us are in such a crisis together, and the only way to get through it is to both help each other and look after ourselves. It is an extremely difficult time for any small studio like us, so we sincerely thank everyone who has purchased our game (and other indie games) or supported us (and other indie teams) in any way!
Despite all the doom and gloom, there are still some bright spots in our life. Let’s share some of the news about the LUNA tasks we’ve been working on over these recent days in quarantine!
Switch version
It occurs to us sometimes that when we first started working on LUNA, back in 2015, the Nintendo Switch didn't even exist. Since then, it has become one of the most popular gaming platforms across the globe - how fast the world changes! We are now working very hard on porting LUNA to the Switch, designing some new mechanisms that allow for a mouse-based point and click game to run smoothly and intuitively on both a touch and controller-based gaming device. Not all of us have the dev kit for the Switch yet, so testing out the game on our PS and Xbox controllers has sometimes been a bit challenging too. There are occasional visual clues and tutorial animations that will require a redesign, but we’re ultimately excited to see our little game getting shaped up for Switch in the near future!
Merchandise
After factories across the world went silent, we had some doubts about the timescale within which we could bring LUNA merch to the table. Now that some factories are back open, we have been able to receive the very first of our LUNA merchandise prototypes! Based on everyone’s feedback (thank-you!), the pin set, postcards and the poster are the first batches of items we will put into production. More will come in the future! This week, we’re really excited to be finally able to show off these lovely items for the first time! ✧*。٩(ˊωˋ*)و✧*。
Due to the global quarantine situation, the postage and delivery services are however still unfortunately also highly affected and we don’t know exactly when we will be receiving these items, but we’re still excited to share some of the pictures with you all. Once the restrictions are let off a bit, we will be able to sell these products to everyone worldwide. We promise we will update everyone about this!
Everyone’s feedback is important to us
We read everyone’s feedback and we can’t express how much we appreciate it, regardless of whether the comments are long or short, positive or negative. The game has connected us with people all over the world in an unexpected way. We have watched people discussing the lore in all kinds of languages we don’t even speak, parents playing LUNA with their kids and couples trying to solve puzzles together. Through it all, people have both shed tears