In this update3
Full notes
Full Luna & Sol: Nightmare Ward update
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What changed
- Performance
- Gameplay
Luna & Sol: Nightmare Ward changes
Luna & Sol: Nightmare Ward – Update Notes
Hello, this is Play Mephistowaltz.
We are constantly working to make Luna & Sol better, and our goal is always to create moments that genuinely delight our players. Your feedback has been incredibly helpful, and this update is another step forward shaped by your support.
Bug Fixes & Optimization
Fixed a bug where the Cannonball Memory item would block the screen
Reduced excessive stun effects and enabled VSync for performance optimization
Fixed tutorial UI issues (highlight remaining on other tabs, tooltip not displaying correctly)
Units can now be equipped/removed by dragging in the inventory
Added detailed unit information on mouse-over in the inventory
Added teleport points across the wall area and fixed knockback pushing units past the wall
After each wave ends, the player now returns to the center of the map
Fixed a bug where pressing “I” during a cutscene caused the game to freeze
Fixed the Skull Dragon achievement not unlocking
Fixed an issue where the game would freeze after defeating the final boss
Improved unnatural Simplified Chinese translations
Additional Development Notes
- GPU optimization is ongoingreduced visual effects, enabled VSync, and adjusted camera render range
Auto-fusion in the inventory remains disabled to avoid unwanted unit combinations
Tutorial fusion green-highlight refresh issue is noted but not yet implemented
Thank you for all your support. We’ll continue improving Luna & Sol, step by step.
– Play Mephistowaltz
Source
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