Hello Light Seekers! Since the launch of the demo version of Lumione, the development team has been closely following user feedback on social media platforms.
Full notes
Full Lumione update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes2 additions0 changes0 removals
Performance
Gameplay
fixedSince the launch of the demo version of Lumione, the development team has been closely following user feedback on social media platforms. We have been overwhelmed by the words of encouragement we have received so far, and have collected a great deal of suggestions. Thank you from the bottom of our hearts for your continued support of our game. In this latest update, we have fixed certain bugs in the demo version, and we’ve optimized the game’s performance. The official version of the game will also receive these same updates. We hope these changes will make for a more enjoyable playing experience, and we wish you endless fun in your adventures through Lumione’s deep-sea world.
addedAs always, the Glimmer team would like to thank all Light Seekers, new and old, from the bottom of our hearts. It is your continued support that allows us to do what we do. Let us all continue on our own individual journeys in search of the light!
fixedBug fixes: 1. Fixed the issue that the character can stand on some of the thorns; 2. Fixed the client crash and Fatal Error issue; 3. Fixed the issue that the character can pass through the air wall in certain scenes.
addedGame optimization: 1. The character will recover its flight count when passing the level boundary to reach the next/previous level; 2. Adjusted the length of time that the text appears in the prologue when the character gains new abilities; 3. Optimized the Control Prompts for character flying; 4. Optimized the operation feel of the interaction between the character and the wall; 5. Optimized the collision determination between the character and the thorns.
Lumione changes
fixedSince the launch of the demo version of Lumione, the development team has been closely following user feedback on social media platforms. We have been overwhelmed by the words of encouragement we have received so far, and have collected a great deal of suggestions. Thank you from the bottom of our hearts for your continued support of our game. In this latest update, we have fixed certain bugs in the demo version, and we’ve optimized the game’s performance. The official version of the game will also receive these same updates. We hope these changes will make for a more enjoyable playing experience, and we wish you endless fun in your adventures through Lumione’s deep-sea world.
addedAs always, the Glimmer team would like to thank all Light Seekers, new and old, from the bottom of our hearts. It is your continued support that allows us to do what we do. Let us all continue on our own individual journeys in search of the light!
fixedBug fixes: 1. Fixed the issue that the character can stand on some of the thorns; 2. Fixed the client crash and Fatal Error issue; 3. Fixed the issue that the character can pass through the air wall in certain scenes.
addedGame optimization: 1. The character will recover its flight count when passing the level boundary to reach the next/previous level; 2. Adjusted the length of time that the text appears in the prologue when the character gains new abilities; 3. Optimized the Control Prompts for character flying; 4. Optimized the operation feel of the interaction between the character and the wall; 5. Optimized the collision determination between the character and the thorns.
Hello Light Seekers!
Since the launch of the demo version of Lumione, the development team has been closely following user feedback on social media platforms. We have been overwhelmed by the words of encouragement we have received so far, and have collected a great deal of suggestions. Thank you from the bottom of our hearts for your continued support of our game. In this latest update, we have fixed certain bugs in the demo version, and we’ve optimized the game’s performance. The official version of the game will also receive these same updates. We hope these changes will make for a more enjoyable playing experience, and we wish you endless fun in your adventures through Lumione’s deep-sea world.
The Steam Celebration of Upcoming Games will begin on October 1st, 2021 at 10 AM PDT. This time, Lumione will also participate! If you’re curious about our game, there’s no better time to give the demo version a try!
As always, the Glimmer team would like to thank all Light Seekers, new and old, from the bottom of our hearts. It is your continued support that allows us to do what we do. Let us all continue on our own individual journeys in search of the light!
Updates:
Bug fixes:
Fixed the issue that the character can stand on some of the thorns;
Fixed the client crash and Fatal Error issue;
Fixed the issue that the character can pass through the air wall in certain scenes.
Game optimization:
The character will recover its flight count when passing the level boundary to reach the next/previous level;
Adjusted the length of time that the text appears in the prologue when the character gains new abilities;
Optimized the Control Prompts for character flying;
Optimized the operation feel of the interaction between the character and the wall;
Optimized the collision determination between the character and the thorns.
Game level update: Modified the level structure of the last level in Chapter 2.