Hey everyone! Version 0.1.9 brings a lot of changes and updates to the Demo and Playtest version of Lumina Veil.
Full notes
Full Lumina Veil update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
1 fix1 addition0 changes0 removals
Gameplay
UI and audio
addedVersion 0.1.9 brings a lot of changes and updates to the Demo and Playtest version of Lumina Veil. Playtesters now have access to Chapter 3 and can play through the entire chapter, just keep in mind that it still includes some placeholder assets and certain features are not fully balanced yet. As for the Demo, all gameplay changes from the Playtest version are now included, featuring an improved dodging system, various combat and control tweaks, and a chapter select feature. Chapter 3 is set to release this Summer, which isn’t too far off.
fixedv 0.1.9 Demo/Playtest C2 Chapter select fixed animation bug when attacking after evading added hidden notes to city streets added quick heal button added low health hint player and weapon now getting bloody during combat unselected weapon now visible on the characters back fixed bug where quickslot could be activated during pause default music volume is now 0.8 added first startup menu removed blocking (it was redundant with doging) updated controls added goal hints to shopping area fixed bug with typewriter sound fx during saving game now pauses when opening inventory added more maps in labyrinth area getting hurt has a new clearer visual effect Playtest: several new areas in Chapter 3 Playtest: added portable UV Light Playtest: new C-Safe posters in City Streets Playtest: added Evil enemy to save system Playtest: added extra notes explaining UV Lights
Lumina Veil changes
addedVersion 0.1.9 brings a lot of changes and updates to the Demo and Playtest version of Lumina Veil. Playtesters now have access to Chapter 3 and can play through the entire chapter, just keep in mind that it still includes some placeholder assets and certain features are not fully balanced yet. As for the Demo, all gameplay changes from the Playtest version are now included, featuring an improved dodging system, various combat and control tweaks, and a chapter select feature. Chapter 3 is set to release this Summer, which isn’t too far off.
fixedv 0.1.9 Demo/Playtest C2 Chapter select fixed animation bug when attacking after evading added hidden notes to city streets added quick heal button added low health hint player and weapon now getting bloody during combat unselected weapon now visible on the characters back fixed bug where quickslot could be activated during pause default music volume is now 0.8 added first startup menu removed blocking (it was redundant with doging) updated controls added goal hints to shopping area fixed bug with typewriter sound fx during saving game now pauses when opening inventory added more maps in labyrinth area getting hurt has a new clearer visual effect Playtest: several new areas in Chapter 3 Playtest: added portable UV Light Playtest: new C-Safe posters in City Streets Playtest: added Evil enemy to save system Playtest: added extra notes explaining UV Lights
Version 0.1.9 brings a lot of changes and updates to the Demo and Playtest version of Lumina Veil. Playtesters now have access to Chapter 3 and can play through the entire chapter, just keep in mind that it still includes some placeholder assets and certain features are not fully balanced yet. As for the Demo, all gameplay changes from the Playtest version are now included, featuring an improved dodging system, various combat and control tweaks, and a chapter select feature. Chapter 3 is set to release this Summer, which isn’t too far off.
v 0.1.9 Demo/Playtest C2 Chapter select fixed animation bug when attacking after evading added hidden notes to city streets added quick heal button added low health hint player and weapon now getting bloody during combat unselected weapon now visible on the characters back fixed bug where quickslot could be activated during pause default music volume is now 0.8 added first startup menu removed blocking (it was redundant with doging) updated controls added goal hints to shopping area fixed bug with typewriter sound fx during saving game now pauses when opening inventory added more maps in labyrinth area getting hurt has a new clearer visual effect Playtest: several new areas in Chapter 3 Playtest: added portable UV Light Playtest: new C-Safe posters in City Streets Playtest: added Evil enemy to save system Playtest: added extra notes explaining UV Lights