Full notes
Full Lumiel the Awakening update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Store
- Gameplay
Lumiel the Awakening changes
Didn’t have much time over the past two weeks, so this is a smaller, but still important update.
Fixed an issue where the “onHit” trigger only activated on “onAttack”.
Fixed incorrect level requirements for gear in the blacksmith’s extended shop in the first village.
Fixed collision issues where enemies could look and shoot through walls – applied to half the objects so far, the rest will follow soon.
Increased bandit aggro range by 50%.
Bandit despawn time increased from 2 minutes to 10 minutes.
20 new world notes were added. more coming soon.
Info boards added to both Cassandra hideouts.
Several new NPCs were introduced.
A new side questline was started and added.
Pinned control hints now disappear after leaving the first village.
📌 What I’m hoping to accomplish this month: Start adding the first quests for the second village and expand the surrounding area a bit.
Liebe Grüße, Mark Koch Und nicht vergessen: Have Fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
