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Steam News12 May 20261mo ago

Recapping the Napoli Comicon Festival

The Napoli Comicon Festival has officially come to an end, and honestly… what an incredible experience it has been for all of us ❤️ Being able to showcase LumenTale just a month before release was something truly specia

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Full LumenTale: Memories of Trey update

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What changed

0 fixes3 additions3 changes0 removals
  • Events
  • Gameplay
addedBeing able to showcase LumenTale just a month before release was something truly special. Over the course of the event, we had the opportunity to meet hundreds and hundreds of new fans and curious visitors who stopped by our booth to talk with us, share their thoughts, exchange ideas, and experience the world we’ve been building for so long.
changedOne of the highlights of the convention was definitely the exclusive Comicon demo, created specifically for the event. Unlike the main game experience, this demo was focused entirely on gameplay, allowing players to jump straight into battles and mechanics without any story spoilers.
changedTo make things even more exciting, we also hosted a special challenge:
addedThe illustration featured a brand-new Animon revealed exclusively during the event — one that had never been shown publicly before and whose name still remains a mystery for now 🤐👀
changedThank you to everyone who visited us during the event, played the demo, participated in the challenge, took photos, shared feedback, or simply spent a few minutes talking with our team. Your support means more than you can imagine.
addedMake sure to add LumenTale: Memories of Trey to your Steam Wishlist and join our Beehive Studios Discord community! You can also follow us on X and Instagram to stay up to date with all the latest news and developments from the world of LumenTale.

LumenTale: Memories of Trey changes

addedBeing able to showcase LumenTale just a month before release was something truly special. Over the course of the event, we had the opportunity to meet hundreds and hundreds of new fans and curious visitors who stopped by our booth to talk with us, share their thoughts, exchange ideas, and experience the world we’ve been building for so long.
changedOne of the highlights of the convention was definitely the exclusive Comicon demo, created specifically for the event. Unlike the main game experience, this demo was focused entirely on gameplay, allowing players to jump straight into battles and mechanics without any story spoilers.
changedTo make things even more exciting, we also hosted a special challenge:
addedThe illustration featured a brand-new Animon revealed exclusively during the event — one that had never been shown publicly before and whose name still remains a mystery for now 🤐👀
changedThank you to everyone who visited us during the event, played the demo, participated in the challenge, took photos, shared feedback, or simply spent a few minutes talking with our team. Your support means more than you can imagine.

The Napoli Comicon Festival has officially come to an end, and honestly… what an incredible experience it has been for all of us ❤️

Being able to showcase LumenTale just a month before release was something truly special. Over the course of the event, we had the opportunity to meet hundreds and hundreds of new fans and curious visitors who stopped by our booth to talk with us, share their thoughts, exchange ideas, and experience the world we’ve been building for so long.

One of the highlights of the convention was definitely the exclusive Comicon demo, created specifically for the event. Unlike the main game experience, this demo was focused entirely on gameplay, allowing players to jump straight into battles and mechanics without any story spoilers.

To make things even more exciting, we also hosted a special challenge:

The first player able to defeat the demo boss would win a handmade shikishi illustrated and signed by our artist behind all of the Animon designs featured in the game.

The illustration featured a brand-new Animon revealed exclusively during the event — one that had never been shown publicly before and whose name still remains a mystery for now 🤐👀

Seeing so many people enjoy the demo, react to the battles, speculate about the lore, connect with the world of LumenTale reminded us exactly why we started this journey in the first place.

We are now standing right at the edge of what we hope will become the beginning of a long adventure: creating LumenTale has been an unforgettable journey for our team, and we truly hope that when players finally get their hands on the game, they’ll feel the same passion and love that shaped every part of its development.

Thank you to everyone who visited us during the event, played the demo, participated in the challenge, took photos, shared feedback, or simply spent a few minutes talking with our team. Your support means more than you can imagine.

And now… the countdown begins.

LumenTale launches on May 26.

We’ll see you again in just a couple of weeks 💘🔥

Make sure to add LumenTale: Memories of Trey to your Steam Wishlist and join our Beehive Studios Discord community! You can also follow us on X and Instagram to stay up to date with all the latest news and developments from the world of LumenTale.

LumenTale Memories of Trey

Source

Steam News / 12 May 2026

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