I'm getting ready to put LUMbA: REDUX on some more platforms, so I thought now would be a good time to add some extra stuff and fix some issues I still have with the game.
In this update3
Full notes
Full LUMbA: REDUX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes1 addition1 change1 removal
Gameplay
Fixes
addedI'm getting ready to put LUMbA: REDUX on some more platforms, so I thought now would be a good time to add some extra stuff and fix some issues I still have with the game.
removedNEW CHAPTER(???)I felt chapter 7 was the weakest in the game. Outside of the Yellherr fight, you spend the entire thing walking forward like it's sonic.exe and that's BORRRIIINNNGGGG. I redid a lot of it. Since chapter 8 is just a boss, chapter 7 has always filled the role of the "final level." I tried to make something much more climatic this time around, I even made music for it myself (I have no experience with making music). I also removed that stupid jumpscare when Yellherr shows up. The original LUMbA was actually supposed to be a horror game and that part kinda got left over from it. It always felt out of place in this game so I replaced it with a short little cutscene.
fixedOTHER SHITI fixed and changed some other random stuff in this update as well:
fixedOTHER SHITFixed the Richard Rodent fight not working on the Steam Deck.
changedOTHER SHITOptimized the final boss.
LUMbA: REDUX changes
addedI'm getting ready to put LUMbA: REDUX on some more platforms, so I thought now would be a good time to add some extra stuff and fix some issues I still have with the game.
removedI felt chapter 7 was the weakest in the game. Outside of the Yellherr fight, you spend the entire thing walking forward like it's sonic.exe and that's BORRRIIINNNGGGG. I redid a lot of it. Since chapter 8 is just a boss, chapter 7 has always filled the role of the "final level." I tried to make something much more climatic this time around, I even made music for it myself (I have no experience with making music). I also removed that stupid jumpscare when Yellherr shows up. The original LUMbA was actually supposed to be a horror game and that part kinda got left over from it. It always felt out of place in this game so I replaced it with a short little cutscene.
fixedI fixed and changed some other random stuff in this update as well:
fixedFixed the Richard Rodent fight not working on the Steam Deck.
changedOptimized the final boss.
I'm getting ready to put LUMbA: REDUX on some more platforms, so I thought now would be a good time to add some extra stuff and fix some issues I still have with the game.
NEW MENU
I completely redid the menu to make it more dynamic and stuff. The end result was pretty cool in my opinion, I hope you check it out :)
NEW CHAPTER(???)
I felt chapter 7 was the weakest in the game. Outside of the Yellherr fight, you spend the entire thing walking forward like it's sonic.exe and that's BORRRIIINNNGGGG. I redid a lot of it. Since chapter 8 is just a boss, chapter 7 has always filled the role of the "final level." I tried to make something much more climatic this time around, I even made music for it myself (I have no experience with making music). I also removed that stupid jumpscare when Yellherr shows up. The original LUMbA was actually supposed to be a horror game and that part kinda got left over from it. It always felt out of place in this game so I replaced it with a short little cutscene.
OTHER SHIT
I fixed and changed some other random stuff in this update as well:
Fixed the Richard Rodent fight not working on the Steam Deck.
Made The Machine fight work properly on gamepad.
Slightly altered chapter 4's visuals.
Zoomed in the camera of the Yellherr fight.
Optimized the final boss.
Some other thing I forgot
This game was released almost 2 years ago and I still can't help but mess with it. I should really be working on LUMbA: HANGOVER's REMIX Mode but I just can't help myself with this game, lol.