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Steam News12 June 20242y ago

Final game update! - June 2024

Hey guys! Since last post, after receiving more player feedback on the difficulty of the game, it became clear having 3 HP made the game too easy.

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Full Lulu's Temple update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey guys! Since last post, after receiving more player feedback on the difficulty of the game, it became clear having 3 HP made the game too easy. When the game first came out, it made sense to have this amount, due to having way more unforgiving hidden traps spread around. Overtime with new patches, balancing and iterations, the game eventually got too gentle where it became kinda boring.

What changed

0 fixes5 additions1 change0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Store
addedHey guys! Since last post, after receiving more player feedback on the difficulty of the game, it became clear having 3 HP made the game too easy. When the game first came out, it made sense to have this amount, due to having way more unforgiving hidden traps spread around. Overtime with new patches, balancing and iterations, the game eventually got too gentle where it became kinda boring.
addedNow with this new patch, you only have 1 HP to work with, which makes the game more intense, punishing and interesting. From what I hear, the game seems to be nicely balanced now with just the right amount of difficulty and space between checkpoints, so I'm excited to hear what future players think of the current version!
addedThere's also 3 new language options added: Japanese, French and Spanish. :)
addedI think this will be the final update I do for this game, and to celebrate this wrap-up, I've updated the cover of the game with new art!
addedThere is one more thing I'm excited to tell you about Lulu's Temple, but it's too soon to speak publicly about it. I'll make a new post when the time comes!
changedYou may find more info on it here: https://store.steampowered.com/app/2076520/Death_In_Abyss/

Lulu's Temple changes

addedHey guys! Since last post, after receiving more player feedback on the difficulty of the game, it became clear having 3 HP made the game too easy. When the game first came out, it made sense to have this amount, due to having way more unforgiving hidden traps spread around. Overtime with new patches, balancing and iterations, the game eventually got too gentle where it became kinda boring.
addedNow with this new patch, you only have 1 HP to work with, which makes the game more intense, punishing and interesting. From what I hear, the game seems to be nicely balanced now with just the right amount of difficulty and space between checkpoints, so I'm excited to hear what future players think of the current version!
addedThere's also 3 new language options added: Japanese, French and Spanish. :)
addedI think this will be the final update I do for this game, and to celebrate this wrap-up, I've updated the cover of the game with new art!
addedThere is one more thing I'm excited to tell you about Lulu's Temple, but it's too soon to speak publicly about it. I'll make a new post when the time comes!

Now with this new patch, you only have 1 HP to work with, which makes the game more intense, punishing and interesting. From what I hear, the game seems to be nicely balanced now with just the right amount of difficulty and space between checkpoints, so I'm excited to hear what future players think of the current version!

There's also 3 new language options added: Japanese, French and Spanish. :)

I think this will be the final update I do for this game, and to celebrate this wrap-up, I've updated the cover of the game with new art!

Made by my awesome colleague Christopher Eilertsen! You can find more of his stuff on his instagram: https://www.instagram.com/artboychris

There is one more thing I'm excited to tell you about Lulu's Temple, but it's too soon to speak publicly about it. I'll make a new post when the time comes!

Now that I'm done with Lulu's Temple, after 2 years of post-updates here and there, It's time I shift my full attention to my current project Death In Abyss. It's by far my most ambitious project yet, which has been in the works for almost 2 years now also.

I'm really excited for this project. There will soon be a public demo available for you to play, which will go live 12th July this summer.

You may find more info on it here: https://store.steampowered.com/app/2076520/Death_In_Abyss/

Thank you all for playing Lulu's Temple and providing your awesome feedback and support, until next time!

Cheers, André

Join Discord: https://discord.gg/DEseUGr Twitter: https://x.com/Agelvik Support my work: https://www.patreon.com/agelvik

Source

Steam News / 12 June 2024

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