Full notes
Full Lucky Tower Ultimate update
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What changed
- Fixes
- Events
- Gameplay
- UI and audio
Bug fixes
Fixed Alva teleporting from room to room due to being blocked by a gate during fight
Fixed waiting companions teleporting to player
Fixed Princess having a weird face sometimes
Fixed Alva falling into gap while the bridge is going back
Fixed more occasions where companions would fall into gaps
Fixed Rando getting thrown out of a gap but falling back
Fixed Hubert going down into a pit room even though he should wait
Fixed Hubert saying "can't help you with this room" even though he did help
Fixed Wanst rotating on hook when respawning
Fixed Van Wampe getting bum rushed by companions
Fixed Monster alert state on crooked platforms resulting in sliding
Fixed throwing Princess Pretty into a trapdoor during her bite animation leading to broken behavior
Fixed Evelius attacking Sobu while he is showing the door leading to freeze
Fixed Princess getting stuck between segments
Fixed dead companions speaking in one occasion
Fixed coins flying away in village when trying to collect them
Fixed companion error in tower/cave leading to a soft-lock on exit
Fixed broken respawn if the bottle is picked up by slime
Fixed Player freeze in exit room when throwing Wanst's Body against Evelius
Fixed moving fan upon re-entering the room even though Monster had died previously
Fixed items disappearing in Hubert's hut when dropped in the right corner
Fixed various voice lines for items
Other
Enemy monster walk cycle should abort more smoothly
The monkey can now grab with USE, if the option is selected
Companions should not follow into the room with the "Indiana Jones" pedestals anymore
Minimal randomization of enemy walk speed
Companion clues are now also appearing in rooms you enter from a trapdoor
You can now see how much gold you are carrying close to ATM machines and in other relevant places
Companions now have some distance to each other when entering doors
Smoothened walking on slopes in the village
Hitting walls now results in knockback
Source
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