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Steam News20 February 20264mo ago

Version 0.5.6 patch - bug fixes, other

Bug fixes Fixed Alva teleporting from room to room due to being blocked by a gate during fight Fixed waiting companions teleporting to player Fixed Princess having a weird face sometimes Fixed Alva falling into gap whil

Full notes

Full Lucky Tower Ultimate update

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What changed

22 fixes3 additions0 changes0 removals
  • Fixes
  • Events
  • Gameplay
  • UI and audio
fixedBug fixesFixed Alva teleporting from room to room due to being blocked by a gate during fight
fixedBug fixesFixed waiting companions teleporting to player
fixedBug fixesFixed Princess having a weird face sometimes
fixedBug fixesFixed Alva falling into gap while the bridge is going back
fixedBug fixesFixed more occasions where companions would fall into gaps
fixedBug fixesFixed Rando getting thrown out of a gap but falling back

Bug fixes

  • Fixed Alva teleporting from room to room due to being blocked by a gate during fight

  • Fixed waiting companions teleporting to player

  • Fixed Princess having a weird face sometimes

  • Fixed Alva falling into gap while the bridge is going back

  • Fixed more occasions where companions would fall into gaps

  • Fixed Rando getting thrown out of a gap but falling back

  • Fixed Hubert going down into a pit room even though he should wait

  • Fixed Hubert saying "can't help you with this room" even though he did help

  • Fixed Wanst rotating on hook when respawning

  • Fixed Van Wampe getting bum rushed by companions

  • Fixed Monster alert state on crooked platforms resulting in sliding

  • Fixed throwing Princess Pretty into a trapdoor during her bite animation leading to broken behavior

  • Fixed Evelius attacking Sobu while he is showing the door leading to freeze

  • Fixed Princess getting stuck between segments

  • Fixed dead companions speaking in one occasion

  • Fixed coins flying away in village when trying to collect them

  • Fixed companion error in tower/cave leading to a soft-lock on exit

  • Fixed broken respawn if the bottle is picked up by slime

  • Fixed Player freeze in exit room when throwing Wanst's Body against Evelius

  • Fixed moving fan upon re-entering the room even though Monster had died previously

  • Fixed items disappearing in Hubert's hut when dropped in the right corner

  • Fixed various voice lines for items

Other

  • Enemy monster walk cycle should abort more smoothly

  • The monkey can now grab with USE, if the option is selected

  • Companions should not follow into the room with the "Indiana Jones" pedestals anymore

  • Minimal randomization of enemy walk speed

  • Companion clues are now also appearing in rooms you enter from a trapdoor

  • You can now see how much gold you are carrying close to ATM machines and in other relevant places

  • Companions now have some distance to each other when entering doors

  • Smoothened walking on slopes in the village

  • Hitting walls now results in knockback

Source

Steam News / 20 February 2026

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