In this update2
Full notes
Full Lucky Tower Ultimate update
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What changed
- Fixes
- Gameplay
- UI and audio
- Workshop
Lucky Tower Ultimate changes
Bug fixes
Fixed Monkey being unable to jump (again, this time for sure hopefully)
Fixed framerate cap and V-Sync not being saved properly
Thrown items shouldn't get stuck on upper floors anymore
Fixed hourglass + gold potion interaction (resulted in village not loading)
Fixed a few voice lines playing again (toilet, broom door)
Postal companions should now do less glitchy stuff
Fixed some characters being lootable even though no item came out (Snowy, Puffles, Cave Peasants)
Fixed game freeze when dying on the balcony while a powder keg is still active from one of the previous rooms
Fixed player not respawning after throwing the respawn bottle down the hatch to the next segment and then dying on the current floor
Fixed debug view not working after respawn
Fixed sometimes not being able to pick up the item dropped on death after respawning
Other
Polishing for the hammer pendulums. They should now feel a bit more smooth
Polished and recolored clouds that appear when Evelius, bats and monsters spawn
A bunch of new sounds added
Peasants now use the same punch and attack animations like Von Wanst instead of only one animation
Source
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