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Steam News18 September 20259mo ago

Version 0.4.13 patch - bug fixes, other

Bug fixes Fixed Monkey being unable to jump (again, this time for sure hopefully) Fixed framerate cap and V-Sync not being saved properly Thrown items shouldn't get stuck on upper floors anymore Fixed hourglass + gold p

In this update2

Full notes

Full Lucky Tower Ultimate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes1 addition3 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Workshop
fixedBug fixesFixed Monkey being unable to jump (again, this time for sure hopefully)
fixedBug fixesFixed framerate cap and V-Sync not being saved properly
fixedBug fixesThrown items shouldn't get stuck on upper floors anymore
fixedBug fixesFixed hourglass + gold potion interaction (resulted in village not loading)
fixedBug fixesFixed a few voice lines playing again (toilet, broom door)
fixedBug fixesPostal companions should now do less glitchy stuff

Lucky Tower Ultimate changes

fixedFixed Monkey being unable to jump (again, this time for sure hopefully)
fixedFixed framerate cap and V-Sync not being saved properly
fixedThrown items shouldn't get stuck on upper floors anymore
fixedFixed hourglass + gold potion interaction (resulted in village not loading)
fixedFixed a few voice lines playing again (toilet, broom door)

Bug fixes

  • Fixed Monkey being unable to jump (again, this time for sure hopefully)

  • Fixed framerate cap and V-Sync not being saved properly

  • Thrown items shouldn't get stuck on upper floors anymore

  • Fixed hourglass + gold potion interaction (resulted in village not loading)

  • Fixed a few voice lines playing again (toilet, broom door)

  • Postal companions should now do less glitchy stuff

  • Fixed some characters being lootable even though no item came out (Snowy, Puffles, Cave Peasants)

  • Fixed game freeze when dying on the balcony while a powder keg is still active from one of the previous rooms

  • Fixed player not respawning after throwing the respawn bottle down the hatch to the next segment and then dying on the current floor

  • Fixed debug view not working after respawn

  • Fixed sometimes not being able to pick up the item dropped on death after respawning

Other

  • Polishing for the hammer pendulums. They should now feel a bit more smooth

  • Polished and recolored clouds that appear when Evelius, bats and monsters spawn

  • A bunch of new sounds added

  • Peasants now use the same punch and attack animations like Von Wanst instead of only one animation

Source

Steam News / 18 September 2025

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