In this update4
Full notes
Full Lucky Goal update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Server
- Balance
- Maps
Lucky Goal changes
⚽ MATCHMAKING
Matchmaking uses the open skill algorithm to guarantee evenly matched opponents
A ranking system has been added
It's possible to create a team, invite friends, and search for a match based on location
If your team doesn't have enough players, you'll be automatically merged with another team that has open slots.
Matchmaking is divided into "prime" and "noprime"
Everybody can host noprime matches
The outcome of a noprime match is always submitted, regardless of whether a player finished the game or not
Voice chat
⚽ GAME IMPROVEMENTS
A new currency has been added which can be earned by winning matches in matchmaking
A new store has been added where you can purchase goal effects
Goal effects can be set up in the customization
With the integration of additional factors for precise network prediction, gameplay dynamics have evolved. The ball, which was previously pushed using a button, can now be pushed automatically without the need for manual input
The ball's physics have been updated
The force of your kick will also depend on your speed
Stamina duration has been increased by 25%. While before you could run half a soccer field on full stamina, now you can traverse three-quarters of a soccer field
⚽ CO-OP
If you advance in the co-op tournament, the map changes after every match
The progress of the tournament will be saved
⚽ RANKS
Unranked Rating Range: > 0
Schoolyard Division Rating Range: 0 - 249
Junior Junction Rating Range: 250 - 499
Metropolitan Melee Rating Range: 500 - 999
Regional Rally Rating Range: 1000 - 1499
Medior Tier Rating Range: 1500 - 1999
Continental Clash Rating Range: 2000 - 2499
Global Gala Rating Range: 2500 - 2999
Elite Endeavor Rating Range: 3000 - 3499
Senior Standoff Rating Range: 3500 - 3999
Legendary League Rating Range: 4000 and above
Source
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