In this update15
Full notes
Full Luck & Loot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
- UI and audio
Luck & Loot changes
βοΈ NEW: Starting Loadouts
For the first time, you are no longer locked into a single starting build.
Every hero now has three distinct starting loadouts, each with unique skills and a starting Relic. Your first decision now shapes the entire run.
Identity begins on turn one.
π‘οΈ Warrior
π‘οΈ Vanguard Balanced offense and defense with steady, dependable combos.
π©Έ Bloodlust High-risk aggression that thrives on mounting damage.
π§± Bulwark Layered shields and raw staying power. Break them first.
πΉ Ranger
π§ Scout Balanced damage, survival, and disruption.
πͺ€ Trapper Locks enemies down and punishes them for staying caught.
β οΈ Venomancer Spreads poison and lets decay win the war.
π§ Wizard
π₯ Pyromancer Relentless fire pressure that drives fights toward ruin.
πͺΌ Warlock Curses and blood rites channel remnants of an old pact, drawing on something never fully dismissed.
βοΈ Frostbinder Stacks control until one turn shatters the enemy.
π‘οΈ 45% Off Until March 16
If youβve wishlisted Luck & Loot, this is the biggest discount yet.
If you stepped away, there has never been more build variety at the start of a run.
Now is the moment.
π Season 3 Leaderboard Is Live
Fresh Season 3 high scores
Seasons 1 and 2 remain visible
All new runs track under the new season
Clean slate. New meta. New records.
π΅ Official Soundtrack Available Now β $3.99
The Luck & Loot soundtrack is now available on Steam for $3.99.
It blends Dungeon Synth with inspiration from the dark, gothic games we grew up playing. The goal was to create something moody and distorted, but still immersive enough to listen to on repeat.
Each track was built to reflect its dungeon deeply, not just as background music but as storytelling. The tone, pacing, and textures shift to mirror the mood and danger of each region of Eldralith.
It also includes a secret bonus track that was never used in-game.
If you enjoy the atmosphere of Luck & Loot, this is the purest version of it!
π New Additions
2 New Enemies: Pixie and Seagull
2 New Skills: Thornshield and Weapon Oil
π Reworks & Balance Changes
π§Ώ Economy & Scaling
Starting gold reduced by 10 for all heroes to balance the addition of Starting Relics
βBroke AFβ negative gold modifier reduced from -20 β -10
All enemies now have approximately 10% more Max HP and Max Armor
π Relics & Boss Rewards
Eldritch Vial now:
Grants +2 Max Armor
Cost increased from 16 β 18
Redeemer
Double damage threshold increased from 40% β 50% of current HP
π§ Wizard Changes
Ultimate skill upgrades now grant Ignore Protection status
Ice Barrier
Capacity increased from 4 β 5
Mind Boost
Capacity reduced from 5 β 4
Upgraded capacity reduced from 4 β 3
πΉ Ranger Changes
Composite Bow
Flat damage reduced from 5 β 4
Upgraded damage reduced from 7 β 5
Capacity increased from 7 β 8
Bonus per played Arrow increased from 3 β 4
Blind Shot
Damage reduced from 8 β 6
Upgraded damage reduced from 10 β 8
Capacity reduced from 5 β 3
Piercing Arrow
Piercing damage increased from 5 β 7
Capacity increased to 11
Rain of Arrows
Rarity changed from Common β Rare
π» Other Skill Adjustments
Lute
Rarity changed from Rare β Common
Upgraded capacity reduced from 4 β 3
Open Wound (Upgraded)
Damage reduced from 5 β 4
Capacity reduced from 6 β 5
π Event Changes
Goblin Cook
Now grants +2 Max HP if the player pays
π Bug Fixes
Disease description corrected
Run History visuals fixed
Relic highlight issue resolved
Magic Machine alignment fixed
Upgrade skill long-text UI issue fixed
Death notification bug fixed
Translation issue resolved
Season 3 is live.
The heroes have changed.
See you inside! ππ²
Source
Changelog.gg summarizes and formats this update. How we read updates.
