Full notes
Full Lucid Clowder update
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What changed
- Store
- UI and audio
- Gameplay
- Balance
? this is the biggest update so far with 2 new weapons, a number of weapon reworks, a lot of balance changes and bug fixes, 3 new skins and an overhaul to almost all ui in the game.
starting with ui changes :
- the games menus does not look like it was made in 30 mins anymore ! ( more like an hour now )
- added additional settings for simplifying crossairs and reducing the visual clutter caused by flying texts. also all settings can be accessed in the customise menu now.
- a new background for the offline menu, featuring cats falling from the sky that you can explode by clicking on them. a built in aim trainer and a moderatley fun way to pass the time while waiting your friends.
- advanced logbook showing more stats and looking better while doing it.
- a way more acceptable skin selection menu showing of both the profiles of unlocked skins and the silhouette of locked skins.
- more spacious and thematically fitting weapon selection screen in-game. also weapon description updated to give better information and highlight important parts.
weapon reworks :
? few weapons were either outclassed or just didnt have a fun identity, so i tweaked them a little. alongside this, a new system is properly introduced ; weapon attrubites. passive abilities that change the abilities of the player directly.
- mint shooter : now slightly slows enemies hit, stacking 3 times.
- cheddar slicer : the first bullet of the 3 bullet burst now deals more dmg and the rest deals less. also the secondary was changed from waterbaloon to battle bell silver ( new ).
- clockwork laser pointer : now makes the user arrogant. the effectiveness of each head is increased.
- dumpster fire : now makes the user bulky.
- soakers and drenchers : base dmg deacresed a little but now deals 5 bonus damage. bonus damage is not effected by any damage alterations.
- steam overload : movespeed on hit is removed but damage slightly incread. now it oneshots on a trickshot.
- ivory canvas buster : weight class is now medium instead of light bu the user becomes elegant.
? for those want specific info about weapon attrubites :
- bulky : the user gains 20 max hp
- agile : the user has their movement capabilites increased
- elegant : hitting an enemy slightly increases movespeed, stacking 6 times.
- arrogant : the user looses 20 max hp but compeletly heal if they kill an enemy
new weapons :
? im pretty sure it is the most time i have spent on making a weapon. enjoy the most unhinged thing i added to the game so far :
- the boing : a melee weapon with increadibly low base damage but knocks away enemies on hit. enemies knocked away by this weapon take damage when they hit a wall. damage taken is increased depending on the speed of the enemy. if you combo the same enemy midair, damage of the impact increases exponentialy. making this weapon the only weapon that can deal infinite damage on a single hit ( capped at 999 tho :/ ). the user becomes agile and arrogant.
? and for the other, less unhinged weapon added this update :
- metal thorn : a rapid fire weapon that overheats upon dropping below half ammo, losing range but gaining damage. the secondary skill is where is at. sharing the same skill as
Source
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